I think such a sound exists as well, but I'm not sure which it is.
In any case, the "gunfire" particle is NOT the one you need; that one's smoke and you want debris. Try "splinters"/"splinters1"/"splinters2" instead.
You can find all sorts of effects in RESOURCE\INI\PARTICLES\
Also, I *think* the last value in the CreateParticleSystem functions might be a scale factor of some sort.
Try increasing it and see if the effect becomes any more obvious.
In any case, as far as I'm concerned, there's no rush with anything.
We don't want you to get fed up or burned out; just do what you want to contribute.
In any case, the "gunfire" particle is NOT the one you need; that one's smoke and you want debris. Try "splinters"/"splinters1"/"splinters2" instead.
You can find all sorts of effects in RESOURCE\INI\PARTICLES\
Also, I *think* the last value in the CreateParticleSystem functions might be a scale factor of some sort.
Try increasing it and see if the effect becomes any more obvious.
In any case, as far as I'm concerned, there's no rush with anything.
We don't want you to get fed up or burned out; just do what you want to contribute.