// SuperDurnius -->
n = InitBLDexterior(n,"Field_Cannon_1", "Field_Cannon_1", "B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // iron field cannon
n = InitBLDexterior(n,"Field_Cannon_1x2", "Field_Cannon_1x2", "B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // iron double-barrel field cannon
n = InitBLDexterior(n,"Field_Cannon_2", "Field_Cannon_2", "B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // bronze field cannon
n = InitBLDexterior(n,"Field_Cannon_2x2", "Field_Cannon_2x2", "B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // bronze double-barrel field cannon
n = InitBLDexterior(n,"Field_Cannon_3", "Field_Cannon_3", "B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // black field cannon
n = InitBLDexterior(n,"Field_Cannon_3x2", "Field_Cannon_3x2", "B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // black double-barrel field cannon
n = InitBLDexterior(n,"Field_Cannon_broken","Field_Cannon_broken","B_invisible", "", 30, 10000, 15, 1.0, 2.0, 0, 20 ); // broken iron field cannon
// SuperDurnius <--