Yes I did run the runme.bat file
Here are the contents of compile.txt:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 529
Gauging: models
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 734
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 569 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 62 entries.
InitSounds (common): total sounds - 191
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 398
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1
ItemLogic: On load location Cayman_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potion
ItemLogic: Loaded model ammo\\blade11
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
SETTING MUSIC: music_eng_town
locator_name = sea lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 398
reload_island_index = 8
reload_location_index = -1
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1
SEA: sealogin loading island Cayman
SEA: added pchar to sea
CARGO: Fantom_SetGoods rare chance silver shipment!
SEA: Did CRs
SEA: Error: Group CrCayman5, Island Cayman
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_17
SEA: Did any groups
SEA: added ships
SEA: Set tasks
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SEA: SeaLogin end
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=Cutter2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Thomas the Terror, ship.type=Frigate5_47, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=Quest Pirate, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Quest Pirate, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Quest Pirate, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Quest Pirate, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman1, ship.type=Caravel3_50, nation=5, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=LuggerCT, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman2, ship.type=LuggerCT, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=LuggerCT, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman2, ship.type=LuggerCT, nation=5, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrCayman3, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman3, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman3, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman3, ship.type=Cutter1, nation=1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 6
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman4, ship.type=Intrepide, nation=1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 7
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Shnyava1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Shnyava1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman5, ship.type=Shnyava1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Shnyava1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Shnyava1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman5, ship.type=Shnyava1, nation=0, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 8
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrCayman6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrCayman6, ship.type=Barque2, nation=0, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
PauseAllSounds
PauseAllSounds
ItemLogic: On unload location
Boarding: Boarding location not loaded, current loc <ShipDeck4>
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1
Whr_UpdateWeather finish weather update
AND here are the contents of system.txt:[/u]
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 906142564 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 14) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 150719820
Bad rope data for rope: (rope num = 13) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 150719820
Can't load texture resource\textures\.tx
Island Set
Can't load texture resource\textures\.tx
resource\models\locations\decks\deckLow\deckLow_ld.gm: can't open geometry file
Can't load texture resource\textures\.tx