Pretty sure that's not it.The other is that enabling the legends when animation is disabled might have caused some sort of bug - unlikely, but that's the one which concerns me.
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Pretty sure that's not it.The other is that enabling the legends when animation is disabled might have caused some sort of bug - unlikely, but that's the one which concerns me.
Appreciate that.Nothing has been done to treasure quests or equipping of NPC's. Treasure quests are very random and you're lucky to get anything at all!
I'll maybe take a look at ship-hunting quests to see why captains are not getting their proper money and weapons.
Ahoy there, matey! And good to see you again.A big thank you to all of you who continue to work on the New Horizons mod. It is an awesome game and just keeps growing.
How nice to be thought of! RL has been busy. I keep track of each update and play when I can. Thanks for thinking of me.Ahoy there, matey! And good to see you again.
I had just been thinking of you the other day...
Where did Jason go...?
Try this version of "PROGRAM\QUESTS\quests_common.c". It adds some code to clear whatever weapons the captain had from a previous quest, then gives him weapons suitable for his level. (The same character is re-used for the next ship-hunting quest as well as for some other quests.)Appreciate that.
PROGRAM\QUESTS folder.It looks look a copy and paste, to where?
Check your Ship's Log.Can you help me understand why I am getting branded as a pirate in towns where I have letter of mark or wary relations.
It could be because of the item ID numbers in the code...Also I always play stormy start and I know the blades on gets are random. On some occasions I get an average French Admiralty sword which I think is one of the award blades a player earns for promotion. Why not any of the other award blades?
Do you mean that if you talk to citizens, they sometimes say "We thought you were friendly right up to the moment you opened your gun-ports, fired into our ship, then boarded us and slaughtered our crew! ALARM! A pirate in disguise!" This can happen in any port, belonging to any nation, if you are a pirate. Perhaps you sank too many ships illegally. Or you joined the Pirate Brotherhood by talking to the boss pirate on Nevis. Or you may have started the game as a pirate. However you did it, you're a pirate and someone recognised you. You may be on good terms with the governor here but that won't protect you from an angry citizen!Can you help me understand why I am getting branded as a pirate in towns where I have letter of mark or wary relations.
Also I always play stormy start and I know the blades on gets are random. On some occasions I get an average French Admiralty sword which I think is one of the award blades a player earns for promotion. Why not any of the other award blades?
Indeed it is. The stormy start gives you "blade"+ (1+ rand(9)). That is, anything between "blade1" and "blade10". The French Admiralty Rapier is "blade9". The other promotion rewards all have high enough item ID's to put them out of that random range, e.g. "blade29" (Portuguese Officer's Sword - which, incidentally, you can also find in the Barbados jungle dungeon).It could be because of the item ID numbers in the code...
Here's the code from Enc_Walker.c:Do you mean that if you talk to citizens, they sometimes say "We thought you were friendly right up to the moment you opened your gun-ports, fired into our ship, then boarded us and slaughtered our crew! ALARM! A pirate in disguise!" This can happen in any port, belonging to any nation, if you are a pirate. Perhaps you sank too many ships illegally. Or you joined the Pirate Brotherhood by talking to the boss pirate on Nevis. Or you may have started the game as a pirate. However you did it, you're a pirate and someone recognised you. You may be on good terms with the governor here but that won't protect you from an angry citizen!
case 1: // recognized or advice
// ccc Dec 05 You are recognized for your pirating actions
if(GetServedNation() == PIRATE && GetCurrentLocationNation() != PIRATE) // PB: Link this to acting as a pirate
{
d.Text = DLG_TEXT[294];
Link.l1 = RandSwear() + DLG_TEXT[295];
Link.l1.go = "alarm";
}
Should that perhaps be changed? It does remove some of the special-ness from the promotion reward.Indeed it is. The stormy start gives you "blade"+ (1+ rand(9)). That is, anything between "blade1" and "blade10". The French Admiralty Rapier is "blade9". The other promotion rewards all have high enough item ID's to put them out of that random range, e.g. "blade29" (Portuguese Officer's Sword - which, incidentally, you can also find in the Barbados jungle dungeon).
Reducing it from 'rand(9)' to 'rand(8)' would be easy enough. It also won't help because that blocks "blade10" from appearing, and that's the Piranha. You'd need to swap the ID numbers of the French Admiralty Rapier and the Piranha as well as changing the 'rand' value. And then you'd need to look for all other code which uses "blade9" and "blade10", otherwise anyone who is supposed to get a French Admiralty Rapier will get a Piranha, and vice versa.Should that perhaps be changed? It does remove some of the special-ness from the promotion reward.
Maybe do rand(8) instead of rand(9) ? Or even swap the ID numbers of the French Admiralty Rapier and the Piranha?
i = 1+rand(9);
if (i == 9) i = 11; // "blade9" is French Admiralty Rapier - use "blade11", Highlander, instead
GiveItem2Character(PChar, "blade"+ i) );
That's indeed what I was thinking.Reducing it from 'rand(9)' to 'rand(8)' would be easy enough. It also won't help because that blocks "blade10" from appearing, and that's the Piranha. You'd need to swap the ID numbers of the French Admiralty Rapier and the Piranha as well as changing the 'rand' value. And then you'd need to look for all other code which uses "blade9" and "blade10", otherwise anyone who is supposed to get a French Admiralty Rapier will get a Piranha, and vice versa.
That would work too.Or:That needs to go into both "FreePlay" and "standard" versions of "both_reactions.c".Code:i = 1+rand(9); if (i = 9) i = 11; // "blade9" is French Admiralty Rapier - use "blade11", Highlander, instead GiveItem2Character(PChar, "blade"+ i) );