I only just really noticed that for what's been probably a few days, I can't hear any music no more in certain locations including stores, shipyards and townhalls (but not taverns). Could this have anything to do with the update? I'm confused.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Can you upload "system.log"? If sound files fail to play, that's where there will usually be a clue. If there is an "error.log" file, upload that too.I only just really noticed that for what's been probably a few days, I can't hear any music no more in certain locations including stores, shipyards and townhalls (but not taverns). Could this have anything to do with the update? I'm confused.
No, you got "PERSONAL_NATION" right and I messed up when copying it into my version of "initModels.c".Wasn't it me who messed up "initModels.c"?
The file which assigns music groups to location sound types is "PROGRAM\sound\sound.c". For "residence", it has this:The only thing I then checked myself yesterday was the file that assigns music files to location sound types (I think) and I found nothing in there with the search words "townhall" and "residence"...
case "residence":
SetSoundScheme("residence");
//a simple virtual sailor change -->
if(CheckAttribute(loc,"townsack"))
location_or_nation=GettownNation(loc.townsack);
else
location_or_nation=GetLocationNation(loc);
// KK -->
switch(location_or_nation) {
case ENGLAND: SetMusicAlarm("music_english_governor"); break;//changed by MAXIMUS -->
case FRANCE: SetMusicAlarm("music_french_governor"); break;
case SPAIN: SetMusicAlarm("music_spanish_governor"); break;
case PIRATE: SetMusicAlarm("music_pirate_governor"); break;
case HOLLAND: SetMusicAlarm("music_dutch_governor"); break;
case PORTUGAL: SetMusicAlarm("music_portugal_governor"); break;//changed by MAXIMUS <--
case GUEST1_NATION: // DeathDaisy: added swedish music
if(GetCurrentPeriod() > PERIOD_EARLY_EXPLORERS && GetCurrentPeriod() < PERIOD_REVOLUTIONS){
SetMusicAlarm("music_swedish_governor");
} else{ SetMusicAlarm("music_american_governor"); }
break;
//case AMERICA: SetMusicAlarm("music_american_governor"); break;
case PERSONAL_NATION: SetMusicAlarm("music_personal_governor"); break; // DeathDaisy: added music for personal governor
}
//SetMusicAlarm("music_gubernator");
// <-- KK
//a simple virtual sailor change <--
break;
tmpref.music_english_governor.f1.name = "MUSIC\TownGovMansion-002.ogg"; // MAXIMUS: Sid Meier's Pirates
tmpref.music_english_governor.f2.name = "MUSIC\TownGovMansion-006.ogg"; // MAXIMUS: Sid Meier's Pirates
How exactly did you install the game?
Here, I visited shipyard, store, townhall and church without hearing any music in any of them...Can you upload "system.log"? If sound files fail to play, that's where there will usually be a clue. If there is an "error.log" file, upload that too.
I tried the update again. The options file is back. I was able to configure the game, but it still wouldn't load.
The update should be copied to the top level of the PoTC folder, not to the "PROGRAM" sub-folder.I am unzipping this to the POTC file. Should I be unziping to the program file?
Third time lucky...
http://piratesahoy.bowengames.com/potc/Grey Roger/post_25May_updates_060721.zip
This one fixes the bug causing the lack of music in various places, and also updates a few storylines to account for the change of some tavern locators from group "candles" to group "sit2".
Thanks Grey, that was my conclusion as well.@BathtubPirate: thanks for the report. There's nothing in the log files relating to the sound problem but I found it anyway. There was a mistake in "PROGRAM\sound\sound.c". Yet another attempt at an update is uploading even now...
@Jason: it looks as though your installation is messed up somehow. You will probably need to reinstall the whole game.
The update should be copied to the top level of the PoTC folder, not to the "PROGRAM" sub-folder.