Opening post EXE updated
As promised, the new version is now available. Some quick initial tests by me suggest it is most definitely better than that last one.
New game is ENFORCED again because of some important corrections made during the initialization phase.
Effectively the most important updates are the ones that further improve game performance and fix the still-standing issues with the Skill System.
The only real issue that I know still needs to be addressed there is "officer salary". Hopefully @Levis can sort that one out next week.
Another really cool accomplishment is that some BuildingSet structures now have COLLISION DETECTION at long last!
This is especially nice now that the WIC Office has a larger part to play in the game. Thanks also @Levis!
However, that is by far not the only thing done. @Jack Rackham tied up many loose ends and I've done a thing or two as well.
Just have a look at the impressive list of changes below:
- BuildingSet colliders added for circular (Windmill) and 4-point polygon (Barracks) structures by @Levis
- Makes sure you won't get an opium ambush when vcskip is enabled by @Levis
- Little bit more optimilization for load times by @Levis
- Tweaked some of the values for officer price and level by @Levis
- Officer prices won't increase anymore when they level up (still working on an "I want a raise!" option) by @Levis
- Added apothecary to the fetch quests. So please test this! by @Levis
- Remove officer from post fixed by @Levis
- Several "Tab" buttons in Passengers Interface not working fixed by @Levis
- Gain XP also for attacking immortal characters by @Levis
- Custom grass texture added to Kralendijk Port by @Levis
- Ammo supply on ship also when going direct from land to sailing mode by @Jack Rackham
- LongRifle_C works now also for NPC:s and officers by @Jack Rackham
- 8 muskets moved closer to the back by @Jack Rackham
- GoldenHind deck: characters removed by @Jack Rackham
- Swedish and danish flags improved by @Jack Rackham
- 7 new pirate flags added by @Jack Rackham
- Sidequests disabled in WoodesRogers by @Jack Rackham
- Fixes the bug with data not being available for the player and officers at game start by me
- Hostile pirates start at -89 points instead of -60 by me
- Difficulty influence restored to False Flag Recognition chance by me
- Piracy Warning skipped when attacking pirate ships by me
- Correction to Speighstown "Unlock Fast Travel" by me
- Fix for Personal Nation Free Play start by me
- Jack Sparrow opening scene dialog fixed by me
- Escort Quest Companions use supplies same as any other companions by me
- Food and Rum Consumption more evenly distributed over all ships in your fleet by me
- "Acts of Piracy" renamed to "Unrespectable Acts" in the Relations Tutorial Book by me
- Realistic Game Mode: Officers contribute to ship tier/fleet command again (extra code added to hopefully restore @Levis' warning dialog to proper working order again)
- Raise Crew Morale cost takes into account officers again
- Officers do NOT affect the money you get from the estates you are awarded after some promotions
As promised, the new version is now available. Some quick initial tests by me suggest it is most definitely better than that last one.
New game is ENFORCED again because of some important corrections made during the initialization phase.
Effectively the most important updates are the ones that further improve game performance and fix the still-standing issues with the Skill System.
The only real issue that I know still needs to be addressed there is "officer salary". Hopefully @Levis can sort that one out next week.
Another really cool accomplishment is that some BuildingSet structures now have COLLISION DETECTION at long last!
This is especially nice now that the WIC Office has a larger part to play in the game. Thanks also @Levis!
However, that is by far not the only thing done. @Jack Rackham tied up many loose ends and I've done a thing or two as well.
Just have a look at the impressive list of changes below:
- BuildingSet colliders added for circular (Windmill) and 4-point polygon (Barracks) structures by @Levis
- Makes sure you won't get an opium ambush when vcskip is enabled by @Levis
- Little bit more optimilization for load times by @Levis
- Tweaked some of the values for officer price and level by @Levis
- Officer prices won't increase anymore when they level up (still working on an "I want a raise!" option) by @Levis
- Added apothecary to the fetch quests. So please test this! by @Levis
- Remove officer from post fixed by @Levis
- Several "Tab" buttons in Passengers Interface not working fixed by @Levis
- Gain XP also for attacking immortal characters by @Levis
- Custom grass texture added to Kralendijk Port by @Levis
- Ammo supply on ship also when going direct from land to sailing mode by @Jack Rackham
- LongRifle_C works now also for NPC:s and officers by @Jack Rackham
- 8 muskets moved closer to the back by @Jack Rackham
- GoldenHind deck: characters removed by @Jack Rackham
- Swedish and danish flags improved by @Jack Rackham
- 7 new pirate flags added by @Jack Rackham
- Sidequests disabled in WoodesRogers by @Jack Rackham
- Fixes the bug with data not being available for the player and officers at game start by me
- Hostile pirates start at -89 points instead of -60 by me
- Difficulty influence restored to False Flag Recognition chance by me
- Piracy Warning skipped when attacking pirate ships by me
- Correction to Speighstown "Unlock Fast Travel" by me
- Fix for Personal Nation Free Play start by me
- Jack Sparrow opening scene dialog fixed by me
- Escort Quest Companions use supplies same as any other companions by me
- Food and Rum Consumption more evenly distributed over all ships in your fleet by me
- "Acts of Piracy" renamed to "Unrespectable Acts" in the Relations Tutorial Book by me
- Realistic Game Mode: Officers contribute to ship tier/fleet command again (extra code added to hopefully restore @Levis' warning dialog to proper working order again)
- Raise Crew Morale cost takes into account officers again
- Officers do NOT affect the money you get from the estates you are awarded after some promotions