This version is relatively close to being ready for public release. It still needs final testing, fine-tuning and finishing!
Download: http://www.piratesahoy.net/build/b14_beta4_installer.exe (Updated: 14 February 2016)
Installation: Proper installer file, use in combination with the new Beta 4 Main Archive file
Extra Fix: See attached (if available) Press F11 (ingame) after installing
Compatibility: Works on top of the last Beta 3.5 WIP version
New Game Enforced!
Change Log:
Download: http://www.piratesahoy.net/build/b14_beta4_installer.exe (Updated: 14 February 2016)
Installation: Proper installer file, use in combination with the new Beta 4 Main Archive file
Extra Fix: See attached (if available) Press F11 (ingame) after installing
Compatibility: Works on top of the last Beta 3.5 WIP version
New Game Enforced!
Change Log:
Code:
Build 14 Beta 4:
- New Features:
. Specific Free Play Only storyline added by Levis, Pedrwyth, TechnicJelle, Andouce and Pieter Boelen
> Contains various custom game starts linked to player background profession
> Includes all sidequests available in the game
> Possibility to choose from several pre-defined characters
- Includes the Horatio Nelson, Jean de la Croix, Jean Lafitte and Jack Aubrey characters from previous modpack releases
- There is at least one navy and one non-navy character available for each nationality
> Possibility to change starting date
> Many settings linked to character models as set up in initModels.c
> Select Storyline Interface adapted as required
. Improved Nation Relations by Pieter Boelen
> Relations Tutorial quest added at game start
> Allow paying governors to make forts forget about you if this has become a problem
> Player loyalty (Served Nation) impacts game functionality:
- Loyalty is indicated in the Questbook Interface by the large yellow nation name
- Random Relation Change code rewritten and fixed
- Player relations will automatically follow random relation changes affecting his/her Served Nation (but not for Pirate and Personal loyalities)
- Loyalty is set to your chosen nation at game start
- Loyalties are updated on each promotion
- Having multiple Letters of Marque (LoM) will set your loyalty to Personal
- Large acts of piracy, repeated small acts of piracy and joining the pirates will set your loyalty to the Pirates
- If your loyalty lies with the pirates, you may be recognized for this by citizens of non-pirate towns
- When your loyalty lies with the pirates, the only way to undo this is to stop serving the pirates and get a single LoM
> Relation Changes from player actions completely rewritten:
- You gain point with a nation only if you have a LoM with them
- Having multiple LoMs decreases the amount of points you get per nation, though you still get more in total by Grey Roger
- You lose points with nations allied to the nation you attacked if you have no legal reason to do so or if you have multiple LoMs
- You lose your LoM if you attack one of your nation's allies
- Pirates are more forgiving of attacks against them than other nations are, but such an act will still lose you any positive points you had with them
- You gain points with the pirates through acts of piracy; if you have gained enough points, your loyalties shift to the pirates
- An unrespectable act is attacking without having a legal reason for it, which applies to ALL ships you sink/capture without having a LoM or navy commission
- A major act of piracy is actively betraying a nation you were serving or one of their allies or attacking while under a still-friendly flag
> False Flag detection rewrite
- Upon loading the scene, correctly set the relations between ALL ships at sea; most other relation-changing code has been deleted
- Allow changing flags during battle
- Some towns are tolerant of pirates both at sea and ashore, such as Tortuga and in The Spanish Main also Port Royale
- This affects the player if you are friendly to the pirates, flying a pirate flag and the town is tolerant of pirates
- Reset the memory of specific nation forts when buying amnesty, a LoM or on each promotion
- Call generic functionality for when firing on and hitting friendly ships at sea; skip turning nations hostile when doing this
- Generic behaviour for firing on friendly ships, including betrayal
- Flag and betrayal factored into relation change upon capturing/sinking a ship
- Sinking surrendered ships gives you relation points
- Custom ship log entry for sinking surrendered ships
. Skill and Ability System rewritten by Levis
> Different officer types get rank and HP bonuses
> Three new abilities
> Explanation of officer types added when you first hire an officer; limited to the Landlubber and Mariner difficulty levels
> All characters have an offictype assigned and will advance accordingly
> Delayed XP gain to fix lag during sea battles from cannon hits
> Includes icon updates by Armada
. The Gold-Bug brand new storyline completed by Jack Rackham
- Code Updates:
. Pirates will trade with friendly privateers by Grey Roger
. Shotgun removed in Realistic and Iron Man Mode by Pieter Boelen
. Antigua disabled in Early Explorers period by Grey Roger
. Alternate curse added at game start for Davy Jones by Pieter Boelen
. Allow gambling even after playing a lot by Pieter Boelen
. Improved Performance in Shipyard Interface by Levis
. New Cheatmode Functionality: Numpad 9 trigger an instant promotion by Pieter Boelen
. Ships at the shipyard may have upgrades by Levis
. Asking for Directions Unlocks Fast Travel by Jack Rackham, Bartolomeu o Portugues, Salonikasurf and Pieter Boelen
. Updated "Gunner restocks ammo" functionality by Jack Rackham
. Spelling corrected in several files by Jack Sparring
. Crewmembers on Shore dialogs updated by Morgan Terror
. Indians use bow and arrows by Jack Rackham and Levis
. Redone NPC Tacking behaviour on Realistic Game Mode by Pieter Boelen
- Bug Fixes:
. Musket/Musketoon on Back code completely rewritten and improved by Jack Rackham
. Main Menu, QuickSave and QuickLoad disabled while being resurrected by Pieter Boelen
. No Save Monks fixed, including re-enabled third relic, by Pedrwyth
. Distance to forts shown correctly by Pieter Boelen
. Sail-To disabled when close to a hostile fort by Pieter Boelen
. Day Adding on the Hour skipped if DirectSail is not active by Pieter Boelen
. "Protected" quest companion ships will never mutiny by Pieter Boelen
. Fixes to Maltese Knight Abbey, including ability to kill immortal enemies there in Shotgun Mode, by Pieter Boelen
. Prevented too low ship HP on Stormy Start by Pieter Boelen
. Correct address form for all characters by Pieter Boelen
. Scroll functionality added to Questbook Interface by Levis
. Store looting crash fixed by Pedrwyth
. Personal Shipyard crash fixed by Pieter Boelen
. Nation Relations Interface only shows your relation green (=awaiting promotions) if you actually have a LoM so you can receive that promotion by Pieter Boelen
. Sitting at the tavern fixed by Pedrwyth
. Stock game Officer Loyalty mod corrected for quest characters by Pedrwyth
. Corrections to Food and Rum Consumption by Pieter Boelen
. Corrections to crew pay calculations by jsv
. Tier 8 ships no longer repair for free by jsv
. Rumours based on current island and nation by Mirsaneli
. Salary Screen no longer accidentally skippable by jsv
. Errors with wounded crew fixed by jsv
. Salary cleaned up and made uniform to ensure prices match by jsv
. Cannot save during resurrection to avoid CTDs by Levis
. Map item availability corrected throughout the game by Pieter Boelen
- Storyline Updates:
. Assassin and Bartolomeu storylines give Letters of Marque as appropriate by Bartolomeu o Portugues
. Sidequests:
> Sidequests available in ALL storylines as appropriate by Pieter Boelen
> Apothecary sidequest added by Levis
> Improvements to Baldewyn Coffier, Arnaud & Sabine Matton sidequests by pedrwyth
. Hornblower Storyline:
> Quest extension added to the end by Grey Roger, with help of Jack Rackham
> No salary requirement and cannot gain ranks while you are not officially in command of a ship by Pieter Boelen
> Many fixes throughout by Grey Roger and Pieter Boelen
> Common Long Rifles given to Riflemen by Grey Roger
> Moved "C.S. Forester" to less obvious location at game start by Pieter Boelen
. Jack Sparrow Storyline:
> Changed relations throughout to match with the story by Pieter Boelen
> Encourage joining the pirates, but not enforced by Pieter Boelen
> Several Pirate Lord sidequest disabled if you do not join the pirates by Pieter Boelen
> Allow resuming the main quest if you decline Davy Jones' offer the first time by Pieter Boelen
> Hylie Pistof tavern owner improved by Mirsaneli and Jack Rackham
- Model and Texture Updates:
. Turks Town completely replaced and updated by Jack Rackham
. Sao Feng, Sao Feng's guards, Pintel, Sri Sumbhajee, Sri Sumbhajee's aides, Francis Drake, Michiel de Ruyter and Eduardo Villanueva characters models added by Jack Rackham
. John Paul Jones, Jean Lafitte and Laurens de Graaf custom portraits added by Jack Rachham and Grey Roger
. Golden Hind ship model with extra details added by Jack Rackham, Hylie Pistof and Armada
. Brigantine Castell Friedrichsburg 1688 high-detail custom model added by Rider88, Hylie Pistof and Armada
. Improved Superbe model by DF5
. Postillionen spanker sail fixed by Hylie Pistof
. Lyon Hoy rigging fixed by Hylie Pistof
. Polacca additional paint scheme added by Hylie Pistof
. Improvements to Spanish and French paint schemes in Napoleonic time period by Grey Roger
. FR_Greyhound, FR_Indefatigable, FR_Surprise, PO_Greyhound, SP_Surprise and SP_Volage added by Grey Roger
. Satanist Fleut retexture added as 'Mefisto' replacement in Early Explorers and The Spanish Main by Grey Roger
. Cave in Cozumel Secret Hideout replaced with Captain's Cabin by Pieter Boelen
. Custom grass textures added by Hylie Pistof, Pedrwyth and Levis
. Many ship model locator and texture errors fixed by Pedrwyth and Hylie Pistof
. Merchant and navy flags and pennants updated by Grey Roger
- Sound Updates:
. Custom steam engine sound added by Robert Nutter
- For Future Development:
. Collision Detection for BuildingSet structures by Levis
. Improve Fight AI code by Levis
- ADDITIONAL INSTALLATION OPTIONS:
. Redone installation process for improved efficiency and reliability by Pieter Boelen, based on suggestions by Kpax7
. Unfinished Storylines contains:
> Ardent storyline by Grey Roger
> Devlin Opera storyline by Short Jack Gold
Build 14 Beta 3.5:
- New Features:
. Additional Personal and Pirate Flags added by pedrwyth, Grey Roger and Jack Rackham
. Hire specific officer types by talking to Tavern Owners by Pieter Boelen
. New musket style guns added by Jack Rackham
> Rarity and period assignments adjusted by Grey Roger
. Distinguished between Player Types by Grey Roger, Levis and Pieter Boelen
> Current Player Type is indicated by your captain type in the bottom of the Character Interface
> Commissioned Player Type:
- Triggered by choosing "Naval Officer" at game start
- Gain appropriate ships, officers and uniforms as you are promoted
- Only gain land after rank 6 (Commodore)
- Can only give Captured Towns to your Served Nation
- Free Crew Hire in towns of your Served Nation
- Cannot Swap Ships until rank 7 (Commodore)
- Cannot Buy ships and cannot Sell player ship
- Cannot Sign Articles
- Receive 50% prize money on sale of legally captured ships
- Pay 50% commission on all cargo sold, skipping skill effects
> Improved Privateer Gameplay by Pieter Boelen:
- Triggered by buying a Letter of Marque
- Different promotion titles
- Receive 50% prize money on sale of legally captured ships
- Pay 50% commission on all cargo sold, skipping skill effects
> Improved Merchant Gameplay by Pieter Boelen:
- Triggered by carrying a "Merchant License" (choosing "Merchant" at game start gives you one)
- Possible to buy a "Merchant License" from the WIC office on Curacao and the EITC office on Jamaica
- Selling cargo skips skill effects (this overrides the 50% commission when in the service of a nation)
- Carrying a "Merchant License" prevents your crew from becoming envious of the amount of money you have
- You lose your "Merchant License" through any unrespectable act (the first time provides a warning only)
> Improved Pirate Gameplay by Pieter Boelen:
- Can join the pirates if you have no LoM and are not hostile to them
- Pirates sell their design ships if you have no LoM OR you are not hostile to them
- Can gain ranks with pirates after joining them
- Improved Nevis blacksmith functionality after joining them
- No land given upon promotion
- Distinguished promotion ranks from fame level
- Receive 80% of the value of any pirated ships after joining them
. Stealing from item traders and town guards made much more challenging by Pieter Boelen
> Reinforcements are sent when you are caught
> Location is locked until all enemies are taken care of
> Huge penalty for killing item traders
. Escort Quests made more interesting by Pieter Boelen
> Looting trader while still in your squadron prevented
> Ship turns hostile if you hoist a hostile flag
> Talk to the escorted captain to inform him if you wish to use a false flag
> Possibility for enemy ship to be generated at destination
> Cumulatively increasing reward for defending the trader from such an enemy
> Distance factor in pay fixed by Levis
. Improved Smuggling by Levis
> Your actions towards the smugglers may lead them to like/dislike you
> Possible to buy opium from the Jamaica Opium Den
> Possible to place a wager with the soldiers to gain the smuggling schedule
> The coastguard can show up at any moment, so even before you talked to the smugglers
> Possibility to send officers on scouting duty for smuggling
> Includes Governor Smuggler Quest
- Code Updates:
. Shared dialogs for general Governor and Tavern Functions by Pieter Boelen
. Minimum Ship Initialization Values Enforced by Pieter Boelen
> Default "Auto Buy" supply will always fit into each ship's cargo hold
> Changes to ensure ship randomization doesn't cause less capacity than the pre-calculated minimum
> Possibility to set "supply scalars" in ships_init.c to distinguish between coastal, regular and long-distance ships
. Dialog order code updated by Levis
. Dialog text files loaded from storyline folder if available by Pieter Boelen
. Beach and Smuggler added to Cartagena Devil's Throat disabled as smuggling shore and by Pillat and Levis
. Pistol sound volume toggle added by Jack Rackham
. Modified cannon weights by J Norrington
. Unrandomized "guard resident from burglar" reputation increase by Grey Roger
. Treasure Quest pistols adapted for period by Grey Roger
. Early Explorers corsairs given better items to defend themselves against the Spanish by Grey Roger
. Missing priests added to Nevis and Guadeloupe Churches by Grey Roger
. Removed random female Captains and Mates from taverns by Pieter Boelen
. Pirate cargo quests can send you to different nation islands by Pieter Boelen
. Always random name and outfit for governors after Town Capture by Pieter Boelen
- Bug Fixes:
. Shipyard Interface upgrade exploit and ship sale prices fixed by Levis
. Persistent items added to prevent reinit errors by Levis
. Nighttime weather-related error logs fixed by Levis
. Appearance of Itemsbox Interface opened through F2 menu fixed by Levis
. Sitting in taverns fixed by Pedrwyth
. Store Interface multiplier code fixed and re-enabled by Pedrwyth
. Display of label for Hispaniola Treasure Cave fixed by Pedrwyth
. Tortuga fixes to Brothel and Tailor by Jack Rackham
. PinnaceMedium ship walk file restored by Hylie Pistof
. Correction to store interface by Grey Roger
. Nation for promotion rewards fixed for Emisarries by Grey Roger
. vcskip attribute enabled for Tortuga Atmosphere by Pieter Boelen and Grey Roger
. Armor display on character model disabled for new armor types by Pieter Boelen
. Clint Eastwood fixed by Pieter Boelen
. Custom self dialogs restored after use by Pieter Boelen
. Stuck at sea after taking enemy ship for self fixed by Pieter Boelen
. Restoring stunned and looted characters fixed by Pieter Boelen
. Textures for town boarding fixed by Pieter Boelen
. Characters in Player Party are NEVER considered soldiers by Pieter Boelen
. WorldMap quest updates always disabled while on shore by Pieter Boelen
. Wrong name upon death fixed by Pieter Boelen
. SetRank rewritten to work correctly for NPCs and promotions/demotions by Pieter Boelen
. Fast Travel fixed in Guadeloupe, Charlestown and Tortuga fixed by Pieter Boelen
. "Nathaniel Hawks" in personal forts fixed by Pieter Boelen
. Custom personal flags for non-player characters restored by Pieter Boelen
. Passengers Interface tabs fixed by Levis
- Storyline Updates:
. Generic Quests:
> Fetch Quest errors fixed and Apothecary included by Levis and Pieter Boelen
> Governor Ship Hunting quest expires after a month so you get a new one afterwards by Pieter Boelen
. Sidequests:
> "A Girl Won in Card Game": Ending fixed by Pieter Boelen and Grey Roger
> "Artois Voysey": Quest loop error fixed by Pieter Boelen
> "Edgar Attwood": Enabled in all storylines by Pieter Boelen
> "Escort Vigila Mendes' ship": Rewritten to improve reliability by Pieter Boelen
> "Find Angelique Moulin's Father": Corrected for Early Explorers by Grey Roger, including "Angel Sword" added by Bartolomeu o Portugues and Jack Rackham
> "Find the missing son of the Spanish admiral": Arabella Silehard last name changed to match with period-correct governor by Pieter Boelen
> "Hard Labors of an Assassin": Reward items changed to normal type by Grey Roger
> "Help the church": Corrected for Early Explorers by Grey Roger
> "Help the Turks island settlement": Potential lock fixed and completing sets you neutral to the pirates by Pieter Boelen
> "Patric and the idols": Bypass fixed by Grey Roger
> "Saving Toff's daughter": Corrected for Early Explorers by Grey Roger
> "Sink the Pirate corvette": Fixed and updated for period by Pieter Boelen
> "Sinking the Vogelstruijs": Dialog rewritten by Salonikasurf
> "Smuggling for Thomas O'Reilly": Made independent from Standard Storyline by Pieter Boelen; unlocked only after a certain amount of smuggling by Levis
> "Strange things going on in the Caribbean": Corrected for Early Explorers by Grey Roger, passenger and prison warden errors fixed by pedrwyth
> "The French pirate in the tavern": Modified to allow double-crossing at the end to work properly by Pieter Boelen
> "The Saga of the Blacque Family": Marc Blacque can be hired as officer by Salonikasurf
. Tutorial in Standard and Free Play storylines:
> American tutorial enabled by pedrwyth
> Locked locations after French Tutorial fixed by Pieter Boelen
. Standard Storyline:
> Black Pearl boarding deck texture fixed by Pieter Boelen
> Black Pearl stats improved by Grey Roger
> Boarding certain quest ships fixed by pedrwyth
. Jack Sparrow Storyline:
> Appearance of Pintel and Ragetti as officers fixed by Pieter Boelen
. Free Play Storyline:
> Malcolm Hatcher hostile nation randomized by pedrwyth
> Ensure characters without a starting island are friendly with the Pirates by Pieter Boelen
> Ensure safe port leave for Tortuga starts by Pieter Boelen
. Assassin Storyline:
> Repeated rewards exploit fixed by Grey Roger
. Bartolomeu Storyline:
> Cartagena Firecracker Quest fixed by Bartolomeu o Portugues
> Various issues fixed by Bartolomeu o Portugues and Grey Roger
> Give custom personal flag to Roxanne Lalliere by Grey Roger
. Woodes Rogers Storyline:
> Corrected equipping of characters throughout the story by Jack Rackham
- For Future Development:
. Whip added for quest purposes by Jack Rackham
. Realistic Cargo Mod by Pieter Boelen
> Disabled with SHIPS_WEIGHT toggle at the bottom of PROGRAM\globals.c, enabling requires New Game!
> Crew amount and cannons included dynamically in cargo capacity
> Overweight ships capsize if the problem is not resolved within a minute
> Naval ships have double capacity for supplies, but reduced extra capacity for other cargo
> Minimum and maximum crew overwritten if set too low in ships_init.c
- Model and Texture Updates:
. Wider pier added to Antigua Port by Hylie Pistof, Jack Rackham and Pieter Boelen
. San Juan "sea locators" turned 180 degrees by Jack Rackham
. Archipelago Map corrected by Kpax7
- Modder Tools:
. Skill debug dialog option by Levis
. Loading timer functionality added by Levis
. Globals.c added DEBUG functionality: Reinit functionality updates player and companion ship stats by Pieter Boelen
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