• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Mod Release Build 14 Beta 3 Progress

Oh wait, did you try to do it BEFORE starting a new game? Difficulty is greyed out if the "Resume" button cannot be pressed.

I tried it on a new game before installing that small fix, and again when starting another new game after installing the small fix. It worked the 2nd time.
 
Well, that worked properly in Beta 2.3 too. It's just the period change of the Standard storyline that caused an unintended side-effect that should now be rectified.
And I changed the code to work a bit more efficiently while I was at it. But it's nothing new. :oops:
 
well i remember in beta 2.3 when i cmae with pirate flag i was hunt because i always forgot its french and not pirate ...
 
In Beta 2.3? There it REALLY should not have happened. Tortuga must ALWAYS be fine with Pirates! :shock
 
well thats what happened to me, i should restest it in new version to be sure it works now

but most of my test will come later (i especially prefer straying at wip 7 - 8 to "wait" the new carribean map more fixed with the new location for mainland) so i make the full french translation and will just have to adapt for the lastest wip version (perhaps the "final" beta 3 will be out before)

i try to make teh trans. before august so i will have time to test and adapt to lastest version (so each time i want to play at the moment i just continue translation :) )

but im following a lot whats happening so i can keep in mind what to test later :D (and i keep in mind the online map i have to make of course but i will wait when new locations will be ready ;) )
 
but most of my test will come later (i especially prefer straying at wip 7 - 8 to "wait" the new carribean map more fixed with the new location for mainland) so i make the full french translation and will just have to adapt for the lastest wip version (perhaps the "final" beta 3 will be out before)
Right now, there are only two main issues with this that I am aware of:
- Reloads to islands confused, probably due to reload radius; Armada is working on this
- Cartagena mainland model 180 degrees the wrong way: easily avoided by not going there

If need be, I could upload a version without the new Worldmap. I'd like the other changes to be tested too.
I need confirmation that what I did actually has the intended effects. :wp
 
Opening post updated again. Several fixes and Starting Nation now has an effect.
Full list:
Code:
- Bug Fixes:
  . Various things I broke with the last version restored again (Bartolomeu and Standard storylines, for one!)
  . Promotion Reward Ships fixed and reinstated by Pieter Boelen
    > Log message added for when you don't get the promotion ship because your fleet is already full
  . Receiving Letter of Marque no longer resets your relation to 0 if you already had a better relation by Pieter Boelen
  . Cole Arkwright and Remy Gatien dialogs updated to always show correct information by Pieter Boelen
  . Soldier weapons code fixed and initialization optimized to speed up Start New Game by Pieter Boelen
- Interface Updates:
  . "Default Sails" Interface Button sets your ENTIRE fleet to their OWN default sails by Pieter Boelen
  . Ship's Log slight display errors fixed by Pieter Boelen
  . Various interface island names display errors fixed by Pieter Boelen
- Texture, Model and Sound Updates:
  . Additional music tracks added and unused music repurposed by Pieter Boelen
    > Separate fog sailing music case added
- Storyline Updates:
  . Completely redone WorldMap based on the real Caribbean, including the Spanish Main by Armada [WIP: To be tested and finished]
    > Open Sea Mod map updated
  . Starting Nation Selection defines the relations you will have at game start by Pieter Boelen
  . Storyline variables used instead of GetCurrentStoryline() by Pieter Boelen
  . Jack Sparrow storyline:
    > Charles Windem and Everard Gordon allow you to gain News again by Pieter Boelen
  . Woodes Rogers storyline:
    > Various fixes by Jack Rackham
    > Special puzzle code moved into separate code file by Jack Rackham
      Moved this into a quest-specific SL_Utils.c file by Pieter Boelen
When you're playing, please pay special attention to:
- Starting Relations that seem wrong to you
- Nation Relations after getting a Letter of Marque: check when rel <0, rel >0 and when leaving the service and coming back
- Soldiers with wrong nation-specific weapons
- Cursed Coins: Note anything that is odd about how the curse works and see if you can break the system in some way
- Music selection: Anything you like/don't like?


Also, the following still stand:
- Stuff that still needs updating for the new Worldmap
- Item availability: Better than before? Not so much?
- DOES your crew now use potions from the Weaponslocker???
- Crew Morale on different settings of Leadership/Iron Will, Food and Rum Rations and Salary vs. Divide the Plunder
- Alice Town Port and the entirety of Port au Prince (location ID search-and-replace could have caused weird stuff, though I didn't find any yet)
- Escort Quests
- Completing AND failing to complete Cargo Haul Quests
- Nation, Ship Selection and Character Skills for:
Governor Ship Hunting
Treasure Quest Enemies
Smuggling Coast Guard
Enemies From Shore
Loanshark Avengers
 
Installed WIP 10 and got an instacrash.
 

Attachments

  • error.log
    560 bytes · Views: 154
  • system.log
    239 bytes · Views: 127
AGH! There was a file missing for some strange reason!
Extract attached to PROGRAM\Loc_ai .
 

Attachments

  • LAi_character.zip
    5.7 KB · Views: 139
Opening post updated with the corrected file to prevent further crashes for people.
Additionally included Armada's island radius changes.
 
Goddamnit:modding ! my harddrive disk seems to have a serious problem.. Im writing with an USB headed Linux version...
I was able to catch some of the most important programs (PotC was with it ;)) but I got some errors while copying (input/output error). I checked the file number, it seems PotC was saved completely. But just in case, is it possible to show missing files when I start the game?
 
Does the game start? If it does check the log files for errors.

Thanks Pieter. I was holding off on the new map until a fix came along.
 
Indeed if any code files are missing, then the game will not start. If texture or model files are missing, your log files will tell you.
Do you have access to the original game so you can reinstall if necessary?

Thanks Pieter. I was holding off on the new map until a fix came along.
Uh? I thought you were using it before. :confused:
Anyway, you've got Armada to thank for that one. Hopefully it makes the travels behave better.
 
It's working now!

I was saying that you saved me the trouble of installing Armada's update separately into a dead install.

Hey, flannery looks like the real deal for sound and music. If only there was an engine to work with...

:rumgone Bah! The difficulty level is greyed out again.
 
Yeah it worked once the I got a save in.

What's up with the national flags? Now you HAVE to fly a rag of one of those pirates. Personal flags are now useless.
 
What do you mean? Your personal flag gives you your OWN relations to the other nations.
However, if you for example start the game with nation Holland, then your own relations will be the same as the Dutch. Because you ARE Dutch.
So if you're trying to get into a port enemy to Holland, then you'll need to fly a fake flag.
If you want to be able to get in with your personal flag, you should become friendly with their nation first.

If you don't like starting out friendly/hostile to the same nations as your starting nation, the select the Personal Nation flag for game start.
That way, you'll be friendly with EVERYONE except the pirates.

Is any of that not doing what I describe? That is what is supposed to be happening,
but I can't check right now because my computer is doing a scan on viruses and is therefore dead slow right now. :facepalm
 
Is any of that not doing what I describe? That is what is supposed to be happening,


exept of course some quest changing relation on purpose like in nataniel hawk storyline (french and british relation modification during main quest)

i never saw problem with personal flag (exept that if you have personal flag, on worldmap, you wont get any fleet chasing you :shrug but that was always that way, oh perhaps is there a way to activate that to personal nation ?)
 
Back
Top