Opening Post Updated: New Fix Pack Posted
A bunch of fixes and gameplay improvements, including some substantial changes to companion ship morale.
After installing, please press F11 to reinitialize some ship and item-related modifications.
Fixes:
- Can proceed on boarding after killing surrendered enemy captain
- Prisoner disappears properly after getting his money
- Surrendered mutinous captains don't disappear while talking to them
- Fix for taking over Speighstown: new game required to make use of this
Improved Code:
- Cannot accidentally transfer equipped item by Pirate_KK
- Additional fixes to spyglass code by Pirate_KK, including viewing of enemy ship morale
- When selling a ship, left-over crew joins your own crew if possible before going into the town crew quantity by Pirate_KK
- Morale code rewritten so that companion ships use their own captain's stats instead of trailing the player
- Differences in reputation between player and companion captain result in morale drops and possible mutinies
NOTE: Only applies if player is good and companion is bad or the other way around. So no problem if you are a Hero and have a Matey for a companion.
Effect gets pretty bad if you are a Hero and your companion is a Terror of the High Seas. That's asking for trouble!!!
A bunch of fixes and gameplay improvements, including some substantial changes to companion ship morale.
After installing, please press F11 to reinitialize some ship and item-related modifications.
Fixes:
- Can proceed on boarding after killing surrendered enemy captain
- Prisoner disappears properly after getting his money
- Surrendered mutinous captains don't disappear while talking to them
- Fix for taking over Speighstown: new game required to make use of this
Improved Code:
- Cannot accidentally transfer equipped item by Pirate_KK
- Additional fixes to spyglass code by Pirate_KK, including viewing of enemy ship morale
- When selling a ship, left-over crew joins your own crew if possible before going into the town crew quantity by Pirate_KK
- Morale code rewritten so that companion ships use their own captain's stats instead of trailing the player
- Differences in reputation between player and companion captain result in morale drops and possible mutinies
NOTE: Only applies if player is good and companion is bad or the other way around. So no problem if you are a Hero and have a Matey for a companion.
Effect gets pretty bad if you are a Hero and your companion is a Terror of the High Seas. That's asking for trouble!!!