// PB: Steam Ships -->
CreateEntity(&IShipPower, "IShipPowerInfo");
DeleteAttribute(&IShipPower, "");
LayerAddObject(SEA_EXECUTE, &IShipPower, -257);
LayerAddObject(SEA_REALIZE, &IShipPower, -257);
CopyAttributes(&IShipPower, &ILog);
IShipPower.Log.width = RecalculateHIcon(20);
IShipPower.Log.height = RecalculateVIcon(10);
IShipPower.Log.left = sti(showWindow.right) - makeint(stf(showWindow.width) * 0.14);
IShipPower.Log.up = sti(showWindow.top) + RecalculateVIcon(230);
IShipPower.Log.font = "interface_normal";
IShipPower.Log.color = argb(0,255,255,255);
IShipPower.Log.offsetString = 14;
IShipPower.Log.speed = 1.0;
IShipPower.Log.color_speed = 0.0;
SendMessage(&IShipPower, "lll", LOG_AND_ACTIONS_INIT, false, true);
// PB: Steam Ships <--