In the La Croix storyline there were no women to start the Strange Things quest, but Saving Toff's Daughter worked fine.
Indeed the women would require a New Game to show up, because I only recently moved them to the general game folder.
Even then, Strange Things wouldn't work because the La Croix storyline doesn't yet have the quest code added.
At the moment I am focusing on the Nelson one because it is nice and clean (and I'm trying to not break the Standard one in the process).
But all other storylines are going to be a bit behind a possibly only half-working as far as sidequests are concerned until this is all done.
The town guards are a lot tuffer now! They have 350+hp and great weapons. Plus the doors are locked and when reinforcements arrive it is "game over". They go through us like a hot knife through butter. This really slows down the collecting of swords for my officers and means the crew members will have to use whatever we can collect while out in the jungles.
The strength of the town guards should be the same as it always was, though the reinforcements may be harder to overcome.
It could be that the "everyone runs at you" + reinforcements + locked doors is a bit overpowered and makes the guards a bit
too tough to tackle.
Though it shouldn't quite be impossible. And for guards at least, it
is possible to steal from them without being caught and getting into trouble.
But that depends on luck....
On the other hand, making it much harder to get too-good weapons in the early game is pretty much exactly what I was hoping to accomplish.
Allowing you to loot high level items at game start basically messes up the game balancing by giving you an unfair advantage over random enemies.
This might set it to rights again, keeping you at the bottom of the food chain longer while hopefully not making things
too impossible at the same time.
Would this influence how hard it is to make money as well, I wonder?
I remember you mentioned that seemed a bit too easy for the past few months.