In the GoldBug the maincharacter has an officer with him most of the time. But there is no exchange of items between them or any use of the passenger IF.
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You get companions assigned for story purposes, e.g. the midshipmen at the start of the story, Sharpe and some of his men later, even Captain Pellew and Sir Arthur Wellesley at a couple of points. None of them are assigned jobs as officers, which means even if they have any decent gunnery skill, for example, you don't get any benefit from it. Unless you tell Captain Pellew that he's now your gunner, which I did during the battle against the Temeraire. But that won't be an option if the Passengers menu is disabled.Does the story not give you enough companions and officers to work with?
My initial thoughts would be:
1. Make sure you ALSO cannot hire captains of enemy ships
2. Disable Passengers menu while the story is still in progress
It's "RESOURCE\INI\TEXTS\ENGLISH\Storyline\<insert story name here>\QUESTBOOK". For the general folder, omit "Storyline\<insert story name here>". I'll see what happens if I copy the relevant ones from either "Storyline\Standard" or "Storyline\BraveBlackFlag" into the general folder, if that doesn't solve the quest book problems then I'll try putting them into "Storyline\Hornblower". Hopefully I'll get proper quest book entries, though it won't help with actual quest errors such as Toff Oremans' pirate not showing up at the port...The solution is simple enough: Take the files from Brave Black Flag and put them in the Hornblower or general folder.
RESOURCE\INI\TEXTS\[something]\QUESTSTEXTS is what you're looking for.
If you can distinguish the "Standard Storyline Main Quest" from the "Side Quest" files, that would be quite welcome.
Saves me the trouble of figuring that one out and then we can put one set in the general folder instead of having multiple copies for each storyline.
True, that. The Captain might as well contribute something!You get companions assigned for story purposes, e.g. the midshipmen at the start of the story, Sharpe and some of his men later, even Captain Pellew and Sir Arthur Wellesley at a couple of points. None of them are assigned jobs as officers, which means even if they have any decent gunnery skill, for example, you don't get any benefit from it. Unless you tell Captain Pellew that he's now your gunner, which I did during the battle against the Temeraire. But that won't be an option if the Passengers menu is disabled.
I will probably get to disabling certain sidequests for certain storylines or at various stages of those storylines.And even if you do disable hiring of captains of enemy ships, there's still the little matter of Rys Bloom and Fred Bob. You'd have to disable their side quests during the story. This might not be a bad idea anyway, and not just theirs. I never tried looking for side quests to see if they would clash with the main story, but if you can disable the lot until the switch to free play then it's no longer an issue.
General folder should work.It's "RESOURCE\INI\TEXTS\ENGLISH\Storyline\<insert story name here>\QUESTBOOK". For the general folder, omit "Storyline\<insert story name here>". I'll see what happens if I copy the relevant ones from either "Storyline\Standard" or "Storyline\BraveBlackFlag" into the general folder, if that doesn't solve the quest book problems then I'll try putting them into "Storyline\Hornblower". Hopefully I'll get proper quest book entries, though it won't help with actual quest errors such as Toff Oremans' pirate not showing up at the port...
I have now made some changes so you REALLY should not be able to hire enemy captains.You get companions assigned for story purposes, e.g. the midshipmen at the start of the story, Sharpe and some of his men later, even Captain Pellew and Sir Arthur Wellesley at a couple of points. None of them are assigned jobs as officers, which means even if they have any decent gunnery skill, for example, you don't get any benefit from it. Unless you tell Captain Pellew that he's now your gunner, which I did during the battle against the Temeraire. But that won't be an option if the Passengers menu is disabled.
Frustrating in what way? Still the performance thing? And even with the code removed that you confirmed triggered the performance issue in the first place.I have been playing POTC 3.3 as 3.5 is just too frustrating.
Definitely! I wouldn't want you to needlessly waste your time!*Just as well I mentioned it, then, otherwise I'd probably have wasted the whole weekend failing to find what's wrong with my "quests_reaction.c", starting a new game, getting to the same place and still having the problem...
That would indeed be much appreciated!OK, I'll mess around with Nelson instead. Prime targets are to see how the Martinique side quests fare; and acquire thief's knife, cobblestone and sandbag for use on merchants and guards.
Frustrating in what way? Still the performance thing? And even with the code removed that you confirmed triggered the performance issue in the first place.
It is like your game just lives in a whole alternate universe or something. Which is, surprisingly perhaps, not just frustrating to you, but very much to me as well!!!
I do believe another explosion might be in order here....