Opening post ZIP updated again. This time a relatively small changes and theoretically you should notice ABSOLUTELY NO DIFFERENCE!
I rewrote the way the "professionalnavy" and "HasAnyLetterOfMarque" checks are handled so they're now controlled by different multi-purpose functions.
These will prove useful when we start doing more advanced nation relations stuff.
Couple of notes for this:
- If you were playing as Professional Navy OR had a LoM, execute this line through console.c to make the game behave itself properly:
- The Nations Relations Interface will now only indicate your rank in green if you can be promoted AND are in the service of that nation
So PRETTY PLEASE try playing around a bit as professional navy and privateer and let me know if I did accidentally break anything.
If this doesn't do what I think it does, there isn't all that much point building new systems on top of this.
I rewrote the way the "professionalnavy" and "HasAnyLetterOfMarque" checks are handled so they're now controlled by different multi-purpose functions.
These will prove useful when we start doing more advanced nation relations stuff.
Couple of notes for this:
- If you were playing as Professional Navy OR had a LoM, execute this line through console.c to make the game behave itself properly:
Code:
pchar.professionalnavy = GetServedNation();
So PRETTY PLEASE try playing around a bit as professional navy and privateer and let me know if I did accidentally break anything.
If this doesn't do what I think it does, there isn't all that much point building new systems on top of this.