Build 14 Beta 3.5:
- New Features:
. Improved Select Storyline Interface by Levis and Pieter Boelen
> Possibility to change starting date
> Possibility to choose from Specific pre-defined characters [WIP: More to be added]
> Many settings linked to character models as set up in initModels.c
> Nelson, La Croix, Jean Lafitte and Jack Aubrey storylines changed to pre-defined characters
> Free Play storyline added that enabled various custom game starts linked to player background profession
> Interface elements enabled and disabled as appropriate to prevent errors
. Realistic Cargo Mod by J Norrington and Pieter Boelen
> Crew amount and cannons included dynamically in cargo capacity [WIP: To be tested]
> Overweight ships capsize if the problem is not resolved within a minute
> Modified cannon weights
> Naval ships have double capacity for supplies, but reduced extra capacity for other cargo
> Possibility to set "supply scalars" in ships_init.c to distinguish between coastal, regular and long-distance ships
. Hire specific officer types by talking to Tavern Owners by Pieter Boelen
> Fix for skill values of zero
. Improved Commissioned Player Type by Grey Roger & Pieter Boelen:
> Gain ships, officers and uniforms as you are promoted [WIP: Done for England and France]
- Officers are no longer placed in the location to prevent crowding
. Improved Privateer Gameplay by Pieter Boelen:
> Using a versatile ship with a Letter of Marque or using a navy ship may cause the crew to become envious of the player's money
. Improved Merchant Gameplay by Pieter Boelen:
> Using a versatile ship without a Letter of Marque or using a specific trade ship prevents the crew to become envious of the player's money
. Stealing from item traders and town guards made much more challenging by Pieter Boelen
> UPDATE: Using a poisoned weapon on item traders is also not appreciated
. Escort Quests made more interesting by Pieter Boelen
> Ship turns hostile if you hoist a hostile flag
> Talk to the escorted captain to inform him if you wish to use a false flag
- Code Updates:
. Pirate cargo quests can send you to different nation islands by Pieter Boelen
. Optimized functions used by GiveShip2Character by Pieter Boelen
- Bug Fixes:
. Store Interface multiplier code fixed and re-enabled by pedrwyth
. Add multiple skill points to prevent >100% values by Pieter Boelen
. "Protected" quest companion ships will never mutiny by Pieter Boelen
- Storyline Updates:
. Sidequests:
> Animist Sidequest passenger and prison warden errors fixed by pedrwyth
. Free Play Storyline:
> Rebel starting location restored to Nevis Pirate Settlement by Pieter Boelen
> American tutorial enabled by Pieter Boelen [WIP: To be completed]
. Bartolomeu Storyline:
> Various issues fixed by Bartolomeu o Portugues and Grey Roger
. Hornblower Storyline:
> Further fixes to storyline by Grey Roger
> Quest extension added to the end by Grey Roger, with help of Jack Rackham
> Player given archipelago map at game start by Pieter Boelen