- Bug Fixes:
. New attempted fix for CTDs due to allied characters being assigned to Sea AI groups by Pieter Boelen
. Attempted fix for CTDs due to having a lot of DirectSail encounters by Pieter Boelen
. Rewritten Storm Rotate Impulse by Pieter Boelen
This should fix ships turning out of control during or after storms
. "Oily" water fix by Cpt. Bruce Havoc
. Stuck on boarding bug fixed by Talisman
. Corrected the "can't sell ship in shipyard bug" by Sulan
. No more random characters in tavern rooms by Pieter Boelen
. Aruba and Hispaniola tavern rooms fixed by Captain Maggee
. Corrected tradebook islands quantity in sort order (20 instead of 19) by Sulan
. Cut island name "Santa María de Guadalupe de Extremadura" to "Santa María de Guadalupe" to fit interface by Sulan
. Ghost Ammo fix updated by Jack Rackham
. Pirate promotion reward code fixed by Aviator543
. Passengers Interface empty officer picture fixed for the Brown Interface by Pieter Boelen
- New and Improved Functionality
. Better Economy
> Implemented basic self-developing town economy (WIP: still to be adjusted) by Sulan
> Implemented random town events ("Malaria strikes Guadeloupe ...") with influence on economy, town size, troop size, town gold etc. by Sulan
> Tweaks for items (lower prices in general) by Black Bart
> Item realism mode (no skill bonuses for rubies, etc.) by Black Bart
> Advanced Option button on the above by Sulan
> Reduced the amount of gold carried by crewmen/officers, etc. by Sulan
> Updated goods' prices (general increase) to better balance items' prices vs. goods' prices by Sulan
> Decreased prices for silver & gold a bit by Sulan
> Decreased the influence of good availability (quantity) vs townsize on price, reducing trading profits and thereby trade mission profits by Sulan
> Trade missions make more sense now (not exporting import goods and vice versa) by Sulan
> Mutiny as a result of much gold carried is now based on reputation and much less likely for a honest trader than for a pirate by Sulan
> Ship balancing and prices modified by Black Bart
. Ship's Log Interface by Sulan
> Automatically generated log entries for sea battles including a record of plundered goods and gold
> Automatically generated log entries for promotions, marriage
> Automatically generated log entries for nation relation changes and random town events
> Automatically generated log entries for goods and item trades, including the net profit/loss
> Automatically generated log entries for ship repairs, upgrades and cannon installations
> Automatically generated log entries for loans and deposits
> You have to talk to tavern keeps to update information on nation relation changes and town events in the ship's log
> You can write and save custom log entries (Notes)
> You can filter log entries by the categories "General", "Battle", "Ship", "Personal" and "Notes"
> Includes statistics on kills, sunk and captured ships
. Simplified Advanced Options menu
> Several options removed, the rest reordered and categorized by Pieter Boelen
> Updated to show more options at once by Sulan
. Added configurable hotkey to show archipelago map (default: M) from anywhere in the game by Sulan
. Added the powder barrel and the ammunition bag including game mechanics (24 shots) by Sulan
. Possibility added to score critical hits with guns by Baste
. Additional weapons added from Russian Mod for Period Weapons mod by Bartolomeu o Portugues
Weapon pictures mismatch fixed by Pieter Boelen
. Bridgetown Maltese Knight Abbey restored to full functionality by Pieter Boelen
. Simplified Time Compression Controls by Pieter Boelen
[R] will speed up time in steps from 1x to 3x, 10x and 30x and [G] slows things down again from 30x to 10x, 3x and back to 1x
. Steam Ships wind-independent propulsion and sound effects added by Pieter Boelen
Press Numpad [+] to increase engine power and Numpad [-] to decrease engine power. Numpad [*] sets power to zero
[WIP: Engine does not require any fuel and cannot be damaged]
. [L] button also toggles the Date & Time Display at the top of the screen by Pieter Boelen
- Code Updates:
. Improved sea colour by Tom Darkwood and Armada
. Storm sail damage decreased to compensate for longer storms by Armada
. Critical Hit code rewritten by Baste
. Fists damage calculations further improved by Baste
. Professional fencer damage decreased as per the ability description by Baste
. Ability descriptions and order enhanced by Baste
. Camera height at sea on ship deck restored to stock default by Baste
. Decreased sailing experience with Auto Skill System OFF by Black Bart
. Updated and fixed Rumours by Morgan Terror
. Improved Item Names and Descriptions by Morgan Terror
. Weapons without quality no longer break by Pieter Boelen
. Wind strength log removed except in ports, on shores and the player ship deck or at sea when you don't have a compass by Pieter Boelen
. Reload to jetty in port on Fast Travel in all stock game based towns by Pieter Boelen
. SHIP_INTERFACE_SCREENSHOTS toggle added to ships_init.c by Pieter Boelen [WIP: Option to be moved to InternalSettings/Advanced Options]
. About Build Interface updated by Armada and Pieter Boelen [WIP: Not done yet]
- Storyline updates:
. Padre Domingues quest fix by Captain Maggee
. Bartolomeu storyline custom start screen restored by Pieter Boelen
. Assassin storyline Period Weapons set by Bartolomeu o Portugues
. Bartolomeu storyline Period Weapons set by Bartolomeu o Portugues
. Bartolomeu storyline Isla Mona Residence loading screen replaced by Bartolomeu o Portugues
. Standard storyline Period Weapons set by Bartolomeu o Portugues
. Teague Sparrow renamed to Edward Teague as per his actual name by Pieter Boelen
. Tia Dalma character model added by Damski
- Texture updates:
. Cleaned up Fast Travel icons by Baste
. "Land Owner" ability texture in unselected state improved by Baste
. Updated hull and sail blots by Armada
. Increased detail on deck crew by Armada
. Empty sea texture updated by Armada
. Ship deck textures updated by Armada
. Updated sail textures by Armada
- Ship Model Updates:
. Queen Anne's Revenge from Pirates of the Caribbean: On Stranger Tides added
Model by Bonjourmonami, updated by Armada, Textures by Legendary Spider, Walk file by Craiggo
. Caravela Redonda high-detail custom model added by pgargon
. HMS Revenge high-detail custom model added by Nightwatcher, textures by Craiggo
. US Constution and HMS Victory unique versions added by Armada
. Flying Dutchman model replaced with more movie-accurate repaint of Cursed Dutchman by Armada
. Many ships rigging improved by Hylie Pistoff
Strung ropes all over the place and cut some new sails, flags and pennants for the older ships.
This started out as a project to make the older POTC ships look better then evolved into an effort to reduce the Graphic Anomalies (GA).
Visually most of the ships have more ropes and better sails which makes them look more realistic and less "empty". It's the difference in GA that is most important.
Visually the Luggers only have a pennant added, but they are the most important ships because they were causing most of the GA.
All of the ships in POTC have been looked at from the Naval Cutters to the Man O' Wars. The smaller ships got the most attention with the Light Frigates being changed the most.
. Boat in port scene reverse lighting fixed by Armada