Hi all,
I found the improvements fantastic. Generally agree with most of the above.
New sailing AI is great - I do get an onshore wind nearly everytime I go to sea - this becomes annoying after a while tacking out of port at around 1-2 knots churns up a lot of time. OK for realism but slows the game play. I generally go to worldmap in lieu of direct sail now.
During direct sail - encounters with floating objects etc seem to be less than before.
I always play at the highest difficulty level and the fights, land and sea, seem to be well balanced. Do have to save often but the rewards are better. better swords on opponents etc. I also enable good items from traders at the start - if you have enough money - you should always be able to buy good items. I don't play with cheats enabled so this helps a fair bit.
Level ups for player and officers are reasonable and balanced. the autoskills system works well. I put up the theft number at the start to 20 as not everyone you talk to should be a pickpocket - this seems to be a better balance - generally there is at least one pickpocket on each island / scene. when it was at the default value everyone seemed to be stealing.
With regard to the pirates and quest ships - their ships seem to be given way superior stats and performance when you encounter them than when you take the ship and use it yourself. This is mainly on speed and manouverability - I had a class 1 pirate ship that was faster and turned in half the distance as my light frigate!!! Makes the game interesting and is possibly something to do with the difficulty level. Sort of bypasses the realistic trend that has been happening.
I have found that nearing the end of the standard storyline the stores at Greenford, Oxbay, Grenada, Douwesen have little or no stock and the prices are extremely low ie. Gold at 5 coins each. cannot resuppply ships. This seems to be for the islands which I traded with most. Could be a glitch with the auto trade function as I get more food and rum than the store had on screen) Autotrade also is erratic - sometime it gives me less sailcloth and less planks than normal and otherimes doesn't give the normal amount of balls, grapes, chain. I now do most of the purchasing manually.
The end of the Standard storyline is still broken (broken again) - I meet Sir Henry Morgan and not Brin and there is no option for reward etc. Silehard is a problem again as well. Capturing the black pearl gets the video played of the sinking pearl over the ship transfer interface - all good afterwards though - the black pearl model is changed to the standard Pearl without the superior stats - making it a bit less important to capture it.
Dialogue with Danielle is also a bit of a problem in the last stages of the standard storyline if you talk to her too early on Cozumel she goes into the "after final" dialogue and this upsets restoring the reasearcher back on Oxbay lighthouse.
I would like to see the fix for the seige of Greenford in the standard storyline in the future but realize getting the other issues sorted may be a higher priority.
Some of the above will end up on the bug tracker in due course.
I have currently completed most of the side quests to the standard storyline- hopefully will do the last couple soon.
Overall a fantastic improvement once again. Hats off to all involved. Hoorah Hoorah hoorah. :2up
I found the improvements fantastic. Generally agree with most of the above.
New sailing AI is great - I do get an onshore wind nearly everytime I go to sea - this becomes annoying after a while tacking out of port at around 1-2 knots churns up a lot of time. OK for realism but slows the game play. I generally go to worldmap in lieu of direct sail now.
During direct sail - encounters with floating objects etc seem to be less than before.
I always play at the highest difficulty level and the fights, land and sea, seem to be well balanced. Do have to save often but the rewards are better. better swords on opponents etc. I also enable good items from traders at the start - if you have enough money - you should always be able to buy good items. I don't play with cheats enabled so this helps a fair bit.
Level ups for player and officers are reasonable and balanced. the autoskills system works well. I put up the theft number at the start to 20 as not everyone you talk to should be a pickpocket - this seems to be a better balance - generally there is at least one pickpocket on each island / scene. when it was at the default value everyone seemed to be stealing.
With regard to the pirates and quest ships - their ships seem to be given way superior stats and performance when you encounter them than when you take the ship and use it yourself. This is mainly on speed and manouverability - I had a class 1 pirate ship that was faster and turned in half the distance as my light frigate!!! Makes the game interesting and is possibly something to do with the difficulty level. Sort of bypasses the realistic trend that has been happening.
I have found that nearing the end of the standard storyline the stores at Greenford, Oxbay, Grenada, Douwesen have little or no stock and the prices are extremely low ie. Gold at 5 coins each. cannot resuppply ships. This seems to be for the islands which I traded with most. Could be a glitch with the auto trade function as I get more food and rum than the store had on screen) Autotrade also is erratic - sometime it gives me less sailcloth and less planks than normal and otherimes doesn't give the normal amount of balls, grapes, chain. I now do most of the purchasing manually.
The end of the Standard storyline is still broken (broken again) - I meet Sir Henry Morgan and not Brin and there is no option for reward etc. Silehard is a problem again as well. Capturing the black pearl gets the video played of the sinking pearl over the ship transfer interface - all good afterwards though - the black pearl model is changed to the standard Pearl without the superior stats - making it a bit less important to capture it.
Dialogue with Danielle is also a bit of a problem in the last stages of the standard storyline if you talk to her too early on Cozumel she goes into the "after final" dialogue and this upsets restoring the reasearcher back on Oxbay lighthouse.
I would like to see the fix for the seige of Greenford in the standard storyline in the future but realize getting the other issues sorted may be a higher priority.
Some of the above will end up on the bug tracker in due course.
I have currently completed most of the side quests to the standard storyline- hopefully will do the last couple soon.
Overall a fantastic improvement once again. Hats off to all involved. Hoorah Hoorah hoorah. :2up