<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Build 14 Alpha 6</b></i><!--sizec--></span><!--/sizec-->
I am currently uploading Build 14 Alpha 6. It includes just about all new mods that have been unreleased so far and finally includes the AoP towns mod (see full feature list below). This should give you all a pretty good base on which to continue modding while I'm gone. The upload will be finished in a couple of hours and the file should be available around 14:00 GMT+1 DST today (Thursday 8 February 2007).
There are some additional untested and not-working-properly mods available as seperate download as well. These are mostly meant for future development. I will leave it up to Pirate_KK and the rest of the community to work on that and all other future modifications. My time here is over.
BTW: As a goodbye gift to you all, I finished and included the Mapships V2 mod into Build 14 Alpha 6. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" />
The downloads are available from here:
<a href="http://www.s31clan.com/pietersmods" target="_blank">Pieter's Pirates Page Mirror</a>
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=9828" target="_blank">Pieter's Pirates Page forum thread</a>
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Additional mods:
================
- Improved Blockdamage
Blockdamage depends on enemy character rank
Reason for leaving it out: It doesn't work properly yet
> By Pieter Boelen
- Max Skill Increase
Items can only increase your skill points to this amount
Reason for leaving it out: 100% untested
> By Pieter Boelen
==========================
New mods and improved mods:
==========================
- Blockdamage
Every effective block causes a -2 HP hit
> By CouchcaptainCharles
- DirectSail 1.1
Many new improvements. See "Direct Sail.txt" in the buildinfo subfolder
> By CouchcaptainCharles
- Corpsemode 4
Corpses fall to the ground properly, don't obstruct walking and can be looted manually
Improved Maltese Knights (nice animation added)
Reason for leaving it out: Not tested enough + might cause block at first boarding deck
> By Maximus
- Age of Pirates towns
Guadeloupe (Point à Pitre) and Tortuga have been replaced with AoP towns
Some loading screens and textures are still missing
> By Maximus
- Isla de Muerte
You can visit Isla de Muerte if you get the special quest compass ("compass3")
At the moment you can't get it ingame
You must use a GiveItem2Character(pchar,"compass3") line in console.c, then hit F12
> By Maximus
- New quest: Missing Man quest
Starts at Port au Prince town, required rank: 15
> By Bartolomeu o Portugues
- New items:
"Compass3": Enables Isla de Muerte (se above)
Cheap Compass: Enables simple on-sea interface if equipped
Normal Compass: Enables advanced on-sea interface if equipped
Simple clock and Chronometer: Enable on-sea time display if equipped
Sextant and chronometer: Enable ship position display on the Map interface
Scales, Doctor's Toolkit, Microscope and various books: increase or decrease your skills
Skill increase/decrease hidden for most items
> Interface textures made/found by: Petros, Morgan Terror, a simple virtual sailor, Gedscho and Black Bart
> Book descriptions by Short Jack Gold
> Items added to the game and given functionality by Pieter Boelen
- Enabe unique blades
In initItems.c add a line
case "yourblade": Unique = true ; break;
to the switch(id)'s in the InitBlade() and InitStdBlade() functions
> By Pieter Boelen
- Fixes to Treasure Quests
Cursed coins re-enabled
Normal gold back in chests, instead of weird useless "quest gold"
> By Pieter Boelen
- Toughness made less overpowered
> By Pieter Boelen
- Several improvements to (mostly nation-related) sounds
> a simple virtual sailor
- Attempted "bugfix" for the main quest block at Falaise de Fleur tavern (Escort the Oiseau quest)
> By Pieter Boelen
- New character and ship models:
British Royal Navy characters and ships, including Horatio Hornblower
Flying Dutchman reskin. Not readily available ingame. Ingame name: "FlyingDutchman"
> By Thomas the Terror, Cap Varok, JMV and Jack Davidson
- Inventory screen fixed
Equip buttons shows up for proper items
Item counts show up properly
> By Maximus and Pieter Boelen
- New function: CheckCharacterEquipByGroup(ref chref, string groupID)
Checks what item of a group a character has equipped AND if the character HAS that item
Returns "itemname" if an item IS equipped
Returns "" if no item is equipped
> By Pieter Boelen<!--QuoteEnd--></div><!--QuoteEEnd-->