<!--quoteo(post=177391:date=Dec 30 2006, 09:24 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Dec 30 2006, 09:24 PM) [snapback]177391[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=177382:date=Dec 30 2006, 07:20 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 30 2006, 07:20 PM) [snapback]177382[/snapback]</div><div class='quotemain'><!--quotec-->
Yes, enemies are too strong, my skills are too low, my blade is too weak. I always play at level 35.
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Just as predicted by Hook and myself in the "New Skill-up system" topic.
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Maximus did say that the mod still needs balancing. It's a first alpha version; we can't expect it to work right at first try. At least we are now generating some comments that will help in getting the mod working right. And there's a toggle in case it really works bad and people want to turn it off. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=177391:date=Dec 30 2006, 09:24 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Dec 30 2006, 09:24 PM) [snapback]177391[/snapback]</div><div class='quotemain'><!--quotec-->
I have loaded that passenger fix twice and started a new game and nothing has changed.
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You don't need to start a new game with the fix. But be sure to manually put it in PROGRAM\INTRFACES, because it doesn't automatically put itself in there like the usual Build updates. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=177391:date=Dec 30 2006, 09:24 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Dec 30 2006, 09:24 PM) [snapback]177391[/snapback]</div><div class='quotemain'><!--quotec-->
On the chests, in 3hours i have one bandage in a chest in the Phillipsburg tavern. All other chests have been empty. The weapons chest (still empty) has reappeared in the enemy captains cabin. This whole chests thing feels a little like chests content is random and some settings are off or extremely low.
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Have you got any idea since when this issue occurs? This really sounds like it's not working as it should. I do recall turning a chest IS.h value down some weeks ago; perhaps that is the cause? I'll have to check that.
<!--quoteo(post=177398:date=Dec 30 2006, 11:01 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Dec 30 2006, 11:01 PM) [snapback]177398[/snapback]</div><div class='quotemain'><!--quotec-->
2) During navigation the Ahoy dialog box (from directsail I suppose) occurs a little bit too often even if there are already other ship in the area.
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Something seems to be pretty wrong with that and will need to be fixed.
<!--quoteo(post=177436:date=Dec 31 2006, 11:24 AM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Dec 31 2006, 11:24 AM) [snapback]177436[/snapback]</div><div class='quotemain'><!--quotec-->
Another one is the reloading of your pistol every time one enters a new screen!!
Haven't found the turn off yet? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
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That was something Maximus did recently. I wanted to keep that change out of the modpack, but I forgot. I think that is pretty annoying. I'll do that with the next version.