<!--quoteo(post=318002:date=May 7 2009, 06:03 AM:name=VERITAS)--><div class='quotetop'>QUOTE (VERITAS @ May 7 2009, 06:03 AM) <a href="index.php?act=findpost&pid=318002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some odd things like the Borgiablade and the compass they will not equip.<!--QuoteEnd--></div><!--QuoteEEnd-->Borgiablade might be set to skipequip to prevent random enemies from using it.
We might be able to remove that though; items with rare = 0.00 shouldn't be used by random enemies anyway.
And then officers WOULD equip them again. The compass item is probably not equipped, because the equip-code might be "equippable item specific" and we never added the compasses. Maybe we should. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=318002:date=May 7 2009, 06:03 AM:name=VERITAS)--><div class='quotetop'>QUOTE (VERITAS @ May 7 2009, 06:03 AM) <a href="index.php?act=findpost&pid=318002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All other items that give a skill boost seem to work fine on officers but make note that those are limited. I believe they have it set to 4. So after you get more than +4 skill points through items, you can't get any more. You also seem to be unable to raise an officer's skill from 9 to 10 by using items.<!--QuoteEnd--></div><!--QuoteEEnd-->Absolutely true; skill enhancing items can only increase your skill up to level 4. Above that, you must raise them with your own experience.
There's an InternalSettings.h #define for this though that you can increase if you want skill-enhancing items to be of effect above 4 as well.
<!--quoteo(post=318002:date=May 7 2009, 06:03 AM:name=VERITAS)--><div class='quotetop'>QUOTE (VERITAS @ May 7 2009, 06:03 AM) <a href="index.php?act=findpost&pid=318002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It also seems to be limited to 1 skill point per item type, meaning if you have 2 of the same item, you'll only get 1 point. (this of course excludes items that takes 3 of them to get 1 point)<!--QuoteEnd--></div><!--QuoteEEnd-->That is correct. Most items have got the "stack" attribute set to 0, in which case only one item takes effect and any subsequent items don't.
Us being evil though, the cursed coins -1 luck DO stack; so if you've got 10 cursed coins, you'll get a modified luck skill of 0. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="
" border="0" alt="whippa.gif" />
<!--quoteo(post=318008:date=May 7 2009, 06:30 AM:name=Stallion)--><div class='quotetop'>QUOTE (Stallion @ May 7 2009, 06:30 AM) <a href="index.php?act=findpost&pid=318008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Eeeii!! What the heck?! Seems like only yesterday I updated my game to Patch 2! You moddin' fellers is a crazy bunch! Don't y'all ever take breaks? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Alpha 9.5 will be the last update for a while, so yes we do take a break. To some extent. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=318010:date=May 7 2009, 07:00 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ May 7 2009, 07:00 AM) <a href="index.php?act=findpost&pid=318010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Veritas has almost everything correct. You can indeed raise an officer's skill from 9 to 10. I've got one of those now and can provide a screen shot if you wish.<!--QuoteEnd--></div><!--QuoteEEnd-->Uh? That's not supposed to be possible! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
<!--quoteo(post=318010:date=May 7 2009, 07:00 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ May 7 2009, 07:00 AM) <a href="index.php?act=findpost&pid=318010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Other characters will not autoequip items other than weapons and armor. The special weapons mod stuff (like the Borgiablade) will not equip; it has to be done manually, so only the player can do it. Officers will use potions you give to them. Boarders will not use potions even if they're in the weapons locker, but crewmen on shore will use potions if you give them the potions. I think. I'm pretty sure. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Boarders DO use potions from the weaponslocker? I thought they supposedly didn't. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
As per above, we could enable officers to equip the Borgiablade and other items. Do you think we should?