<!--quoteo(post=270794:date=Jul 28 2008, 02:09 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 28 2008, 02:09 AM) <a href="index.php?act=findpost&pid=270794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So does this sound like a good goal for B14A9?<!--QuoteEnd--></div><!--QuoteEEnd-->It certainly sounds like a good idea, but it all depends on what the quest-writers want to make. We've never worked with a "mods that must be made" kind of list. There's no point really either, because all our modders are freelancers and though some of them will take suggestions, it's still up to the modders themselves to decide what they want to do. But we'll certainly remember the idea and see if we can get someone so far as to do it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=270794:date=Jul 28 2008, 02:09 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 28 2008, 02:09 AM) <a href="index.php?act=findpost&pid=270794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There would be an issue of making a quest for every nation. For example:
Early Explorers: Portugese quest.
The Spanish Main: Spanish quest.
Golden Age of Piracy: Pirate quest.
Colonial Powers: French quest.
Revolutions: American quest.
The Corsican: British quest.<!--QuoteEnd--></div><!--QuoteEEnd-->Right now we have:
Early Explorers: Devlin Quests
The Spanish Main: Bartolomeu o Portugues Quest
Golden Age of Piracy: Standard Storyline
Colonial Powers: The Legend of Jack Sparrow
Revolutions: Master and Commander
The Corsican: Horatio Hornblower
So each period does have it's own quest, but most quests are either English or pirate quests or a combination. Of course each quest does have the other nations play a part in there as well, but there's no real nation-specific quests for the other nations, except the Portuguese Bartolomeu o Portuguese quest.
<!--quoteo(post=270794:date=Jul 28 2008, 02:09 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 28 2008, 02:09 AM) <a href="index.php?act=findpost&pid=270794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where's Holland's quest? This could be solved by adding multiple quests to a single period in the future. A VOC quest perhaps? That could showcase the <i>Amsterdam</i> and make Captain Pieter Boelen a major character... *wink*<!--QuoteEnd--></div><!--QuoteEEnd-->There's already PLENTY of "Pieter Boelen" in Turks-related quests. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=270794:date=Jul 28 2008, 02:09 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 28 2008, 02:09 AM) <a href="index.php?act=findpost&pid=270794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that one of the biggest advantages of being an American would be the quality of ships and offcers. [...] So I'd make American ships and officers cost the players more money.<!--QuoteEnd--></div><!--QuoteEEnd-->Could you please post all your USA-specific ideas in the <a href="http://forum.piratesahoy.net//index.php?showtopic=12048" target="_blank">"Introducing the USA" thread</a>?
<!--quoteo(post=270807:date=Jul 28 2008, 03:14 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE (Merciless Mark @ Jul 28 2008, 03:14 AM) <a href="index.php?act=findpost&pid=270807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pesonally i dislike limiting sides to certain era's, that would be limiting ones freedom of choice even more now that we for the time being unfortunatley have lost the character customization.(Personally i preferr the custom character freedom over the quest selections really)<!--QuoteEnd--></div><!--QuoteEEnd-->We're not talking about limiting anything. Whatever storyline you choose, you can always ignore the main quest and go off free-lancing on your own. In every time period, you can join any nation's navy and start sinking their enemy's ships. If you choose the "standard" storyline, it will be the same as Build 13 Final. The only thing the <i>Selectable Storylines</i> mod does is to give you a greater selection of main quests to choose from.
Indeed it's unfortunate that we lost the "Choose Character" interface for now; for whatever reason it didn't want to work together with the Storylines mod for now. But it's still relatively easy to set your preferred starting character model and ship through the code (see below). <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
Just for the record, here's my ideas on the "Customize Character" interface:
<i>When you press "New Game", you get the new "Selectable Storylines" interface. Here you can choose the main quest you want to play, but you should also get the choice of "none". Then when you're happy with the default character and ship, you can just start a new game. If not, you press "Customize Character" and you can select your character model, ship and nation, the time period and possibly also your starting location. If the cheatmode is enabled, you'll also be able to increase your character level and skills, as well as your money, right there in the interface. This would allow you to play any quest as any character you would want and also gives you the opportunity to ignore the quests and go free-lancing.</i>
<!--quoteo(post=270823:date=Jul 28 2008, 05:36 AM:name=Bartholomew Roberts)--><div class='quotetop'>QUOTE (Bartholomew Roberts @ Jul 28 2008, 05:36 AM) <a href="index.php?act=findpost&pid=270823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There should be some king of sandbox or free mode where you choose what nation you want to be with, what period, etc where the only quests you do is hunting pirate, merchant, etc. Off course this is just an idea<!--QuoteEnd--></div><!--QuoteEEnd-->Right now, if you REALLY don't want to have a main quest, select the "Master and Commander" storyline. There is no quest there AT ALL. In PROGRAM\Storyline\JackAubrey.c, you can change your starting character model and ship quite easily:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> sl.(sn).start.location = "Eleuthera_port";
sl.(sn).start.port = "Eleuthera_port";
sl.(sn).start.model = "Aubrey";
sl.(sn).start.name = "Jack";
sl.(sn).start.lastname = "Aubrey";
sl.(sn).start.ship = "Surprise";
sl.(sn).start.shipname = "HMS Surprise";
sl.(sn).start.date.hour = 10;
sl.(sn).start.date.min = 24;
sl.(sn).start.date.sec = 42;
sl.(sn).start.date.day = 15;
sl.(sn).start.date.month = 4;
sl.(sn).start.date.year = 1777;<!--c2--></div><!--ec2-->
The time period depends on the selected year. So by tweaking these settings, you can basically set up your game completely to your liking while the "Customize Character" interface is unavailable.