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Build 14 Alpha 8

Found a workaround for broken convoy quest (anybody else notice this problem?):

On file:

anacleto_dialog.c

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        case "prepare_convoy_quest_3":
            GenerateConvoyQuest();
            string dText = DLG_TEXT[37];
            string sTownName = pchar.quest.generate_convoy_quest.destination;
            string sIslandName = pchar.quest.generate_convoy_quest.island;
            if(pchar.quest.generate_convoy_quest.destination==DEFAULT_DESTINATION) { dText = DLG_TEXT[38]; }
            sTownName = TranslateString("",sTownName);
            sIslandName = TranslateString("",sIslandName);
            dialog.text = DLG_TEXT[30] + sIslandName + dText + sTownName + DLG_TEXT[31] + sti(pchar.quest.generate_convoy_quest.convoymoney) + DLG_TEXT[32];//MAXIMUS: translated
//            dialog.text = DLG_TEXT[30] + pchar.quest.generate_convoy_quest.destination + DLG_TEXT[31] + pchar.quest.generate_convoy_quest.convoymoney + DLG_TEXT[32]; // TIH localization doesn't have all the destinations in it so it breaks the dialog - do not revert back to localization until ALL DESTINATIONS ARE TRANSLATED
            /*
            link.l1 = XI_ConvertString("quest_map");
            link.l1.go = "exit_map";
            link.l2 = DLG_TEXT[34];
            link.l2.go = "convoy_refused";
        break;

        case "exit_map":
            Diag.CurrentNode = "after_map";
            DialogExit();
            LaunchPelagoMap();
        break;

        case "after_map":
            dialog.snd = "Voice\ALMI\ALMI012";
            dialog.text = XI_ConvertString("quest_talk")+" "+GetMyName(PChar)+"?";
        */
            link.l1 = DLG_TEXT[33];
            link.l1.go = "convoy_agreeded";
            link.l2 = DLG_TEXT[34];
            link.l2.go = "convoy_refused";
        break;<!--c2--></div><!--ec2-->

I've comment out the part related to the show map that seems cause the problem.
Is not a good solution, but for me works. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=298474:date=Jan 20 2009, 11:02 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jan 20 2009, 11:02 PM) <a href="index.php?act=findpost&pid=298474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=298472:date=Jan 20 2009, 04:17 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Jan 20 2009, 04:17 PM) <a href="index.php?act=findpost&pid=298472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Found an error in file:

\Pirates of the Caribbean\PROGRAM\DIALOGS\Laurence Wellman_dialog.c

At line 81

So Rys Bloom quest works again!<!--QuoteEnd--></div><!--QuoteEEnd-->Good one! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

I reproduced the mutiny problem for help to find a solution (I hope in you <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> ).

Problem: When mutiny starts, crew and me are blocked under the deck.

Here there are my logs:
[compile.log]
ItemLogic: On load location MUTINY_Deck
ItemLogic: found 0 buttons
LAi_CreateFantomCharacter -> can't teleportation character to <rld::loc1>
LAi_CreateFantomCharacter -> can't teleportation character to <rld::loc0>
LAi_CreateFantomCharacter -> can't teleportation character to <rld::loc1>
LAi_CreateFantomCharacter -> can't teleportation character to <rld::loc0>
locator_name = MUTINY_Deck lockedReloadLocator =
Can't reload...
Reload locator 'MUTINY_Deck' in currend location not found!

[system.log]
Unable to open resource\sounds\VOICE\\English\\pay_mutiny.wav
Can't load texture resource\textures\.tx

[Error.log]
nothing


I'm waiting for another miracle <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
What ship are you using when this happens?
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<!--quoteo(post=298502:date=Jan 21 2009, 12:40 AM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jan 21 2009, 12:40 AM) <a href="index.php?act=findpost&pid=298502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What ship are you using when this happens?
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
The starting Lugger for Standard storyline.

<img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
<!--quoteo(post=298472:date=Jan 20 2009, 10:17 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Jan 20 2009, 10:17 PM) <a href="index.php?act=findpost&pid=298472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Found an error in file:
\Pirates of the Caribbean\PROGRAM\DIALOGS\Laurence Wellman_dialog.c
At line 81
Preprocessor_Add("gov_lastname", characters[GetCharacterIndex(towns[GetTownIndex("Redmond")].gov)].lastname;
Last ")" is missed, should be:
Preprocessor_Add("gov_lastname", characters[GetCharacterIndex(towns[GetTownIndex("Redmond")].gov)].lastname);
So Rys Bloom quest works again!<!--QuoteEnd--></div><!--QuoteEEnd-->Thanks a lot! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
We'll need a better fix for that convoy problem. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
When exactly does it occur again?
 
<!--quoteo(post=298540:date=Jan 21 2009, 01:51 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 21 2009, 01:51 PM) <a href="index.php?act=findpost&pid=298540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=298472:date=Jan 20 2009, 10:17 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Jan 20 2009, 10:17 PM) <a href="index.php?act=findpost&pid=298472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Found an error in file:
\Pirates of the Caribbean\PROGRAM\DIALOGS\Laurence Wellman_dialog.c
At line 81
Preprocessor_Add("gov_lastname", characters[GetCharacterIndex(towns[GetTownIndex("Redmond")].gov)].lastname;
Last ")" is missed, should be:
Preprocessor_Add("gov_lastname", characters[GetCharacterIndex(towns[GetTownIndex("Redmond")].gov)].lastname);
So Rys Bloom quest works again!<!--QuoteEnd--></div><!--QuoteEEnd-->Thanks a lot! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
We'll need a better fix for that convoy problem. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
When exactly does it occur again?
<!--QuoteEnd--></div><!--QuoteEEnd-->
I notice the convoy problem with Build14A8 standard storyline. After talk with the trader and see the map the dialog is broken (I can continue to play, but I can't take the convoy mission).
My weird fix just skip the the map, and restore the original dialog.
 
Yes, I've noticed that error as well. Only breaks the convoy mission of you try to view the map though. Works fine if you just accept the mission.

Cap'n Drow
 
<!--quoteo(post=298630:date=Jan 22 2009, 02:02 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Jan 22 2009, 02:02 AM) <a href="index.php?act=findpost&pid=298630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, I've noticed that error as well. Only breaks the convoy mission of you try to view the map though. Works fine if you just accept the mission.

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
...But, with my version of Build14A8 I can't just accept the mission, I have only to options: look the map; decline the mission.
 
<!--quoteo(post=298637:date=Jan 22 2009, 01:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 22 2009, 01:04 PM) <a href="index.php?act=findpost&pid=298637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's odd; we should put the option to just "Accept" back in then.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is what my weird fix does <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
But we should also keep the "map" option AND fix that one. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=298639:date=Jan 22 2009, 01:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 22 2009, 01:57 PM) <a href="index.php?act=findpost&pid=298639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But we should also keep the "map" option AND fix that one. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
absolutely right <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=298536:date=Jan 21 2009, 04:32 AM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Jan 21 2009, 04:32 AM) <a href="index.php?act=findpost&pid=298536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=298502:date=Jan 21 2009, 12:40 AM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jan 21 2009, 12:40 AM) <a href="index.php?act=findpost&pid=298502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What ship are you using when this happens?
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
The starting Lugger for Standard storyline.
<!--QuoteEnd--></div><!--QuoteEEnd-->Well, I can confirm the "bug" is there, and I get the same error log.
Looks like somethings missing for that ship's decks.
 
I installed Build13 over stock PotC and it worked fine. Then, I followed the Build14 Alpha8 instructions (removing certain folders, extracting B14 over the installation folder, running RunMe.bat). After setting controls to default and starting the default quest (New Horizons) with default settings, the game goes from the spinning-coin load screen to a black screen. I had to ALT+TAB and force the game to shutdown through Task Manager. Here's the error.log:

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 805
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function must return value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function 'CreateOfficersCharacters' stack error
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: storyline\standard\StartStoryline.c; line: 117
invalid index -1 [size:32]
RUNTIME ERROR - file: storyline\standard\StartStoryline.c; line: 117
function 'StartStoryLine' stack error<!--QuoteEnd--></div><!--QuoteEEnd-->

What am I doing wrong? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=298770:date=Jan 23 2009, 07:45 AM:name=vaustein)--><div class='quotetop'>QUOTE (vaustein @ Jan 23 2009, 07:45 AM) <a href="index.php?act=findpost&pid=298770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I installed Build13 over stock PotC and it worked fine. Then, I followed the Build14 Alpha8 instructions (removing certain folders, extracting B14 over the installation folder, running RunMe.bat). After setting controls to default and starting the default quest (New Horizons) with default settings, the game goes from the spinning-coin load screen to a black screen. I had to ALT+TAB and force the game to shutdown through Task Manager. Here's the error.log:

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 805
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function must return value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function 'CreateOfficersCharacters' stack error
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 578
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: storyline\standard\StartStoryline.c; line: 117
invalid index -1 [size:32]
RUNTIME ERROR - file: storyline\standard\StartStoryline.c; line: 117
function 'StartStoryLine' stack error<!--QuoteEnd--></div><!--QuoteEEnd-->

What am I doing wrong? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Usually this problem occur when you didn't remove all the correct folder:
\program
\resource\ini
\resource\location\deck
 
Indeed that's the only thing I can come up with too. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mates,

I'm not sure about two things if are bug or new features:

1) Autoskill system, I notice that sometimes, my skills decreasing instead of increasing (eg. Leadership decrease from 3 to 2).

2) In downsen the Save Tod's daugther quest is change; after talk with governor, usually when I leave the town had the option to enter sea or pirate ship; now, when I leave the town a dialog start (like Nathalien talk with himself) but without option. But I notice that now the bandid is a Spanish and not a Pirate, so maybe the quest was changed.


Is there any fix for the manual skill distribution?
I mean the bug, that doesn't show the button for add new skill, in the character interface, if stock skill distribution (manual) is enable.

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
giuliootto
 
<!--quoteo(post=298798:date=Jan 23 2009, 10:25 AM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Jan 23 2009, 10:25 AM) <a href="index.php?act=findpost&pid=298798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mates,

I'm not sure about two things if are bug or new features:

1) Autoskill system, I notice that sometimes, my skills decreasing instead of increasing (eg. Leadership decrease from 3 to 2).<!--QuoteEnd--></div><!--QuoteEEnd-->This one can be affected by the player's actions - or - when purchasing certain items (look at the item description via "info") <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
1) There's your own skill and your modified skill. Your own skill should only increase, but the modified skill might be lowered/raised by items you carry and leadership can decrease if you're commanding too big a ship.

2) Nothing was changed as far as I'm aware. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
I am finding a consistent problem with Self Dialog – 14.8 does not seem to like it. <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />k
In the Jack Sparrow Story (I assume it will be the same for other quests)
The Jack Sparrow dialog screen appears, but, shows the last line of the previous dialog instead of the Blaze dialog it should be seeing.
This occurs at all instances of self dialog. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
(Blaze dialog files c & h are present)

I notice that this problem was present in post #226 in Build14.8 (although I made a work around which removed it at that time)

Any ideas anyone?
 
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