<!--quoteo(post=227919:date=Dec 26 2007, 06:39 PM:name=Dashui)--><div class='quotetop'>QUOTE(Dashui @ Dec 26 2007, 06:39 PM) [snapback]227919[/snapback]</div><div class='quotemain'><!--quotec-->How about a small mod (that one can turn on and off in buildsettings.h, of course) that let's me known one of two things, or both. At the very least, I'd like some indicator for who is an enemy or not when I board an enemy ship. I have no idea who is who! <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You mean you want to see who's the enemy in the actual boarding scene? There actually <i>is</i> a difference between your crew and the pirate crew in the Build 13 modpack. Also when you attack other nations' ships, the difference is very clear indeed. But I agree that with pirates, it's sometimes hard to distiguish between your crew and the enemies. So we'll be needing some better model assignment for boarding crews. And for many other instances as well. I first want to finish my ship assignments, but model assignments will also be done. Eventually. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=227919:date=Dec 26 2007, 06:39 PM:name=Dashui)--><div class='quotetop'>QUOTE(Dashui @ Dec 26 2007, 06:39 PM) [snapback]227919[/snapback]</div><div class='quotemain'><!--quotec-->I'm also assuming that the higher the crew, the more soldiers you'll have or face in a boarding. How about an indicator, as well, to the crew status of an enemy ship? I'd rather much have the former, though.<!--QuoteEnd--></div><!--QuoteEEnd-->Have you tried looking at the ship you want to board through your spyglass? That should give you some information, especially when you've got a really good spyglass.
<!--quoteo(post=227927:date=Dec 26 2007, 07:50 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 26 2007, 07:50 PM) [snapback]227927[/snapback]</div><div class='quotemain'><!--quotec-->maybe making an arrow above their heads would be possible, although i doubt it.<!--QuoteEnd--></div><!--QuoteEEnd-->I woudn't know how to. Perhaps some sort of particle effect? Wouldn't be easy.
<!--quoteo(post=227952:date=Dec 26 2007, 11:11 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Dec 26 2007, 11:11 PM) [snapback]227952[/snapback]</div><div class='quotemain'><!--quotec-->IMO i think that only PotC AWE WAS the stupidest one because of that Calypso (or Tia Dalma) part when she grows into giant by screaming and then goes into rock crab parts <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> ...this is just plain f***in' stupit because a god should know better than that (like setting a whole EITC armada burning to bits in just about 1 second).<!--QuoteEnd--></div><!--QuoteEEnd-->Yeah; that was one of the lesser scenes. Really silly. And she damaged the Black Pearl's deck! GRRR! <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
<!--quoteo(post=227952:date=Dec 26 2007, 11:11 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Dec 26 2007, 11:11 PM) [snapback]227952[/snapback]</div><div class='quotemain'><!--quotec-->And i also didn't like the part when Flying Dutchman goes green *BLINK* after sun has gone out of horizon ..i don't like it at all.
For me its enough for Flying Dutchman to be indestructible and having the ability of submarine but this blink thing is just STUPID! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->That's when the Dutchman moves between the normal world and the world of the dead. I didn't mind that so much. This green flash exists in real life as well. I think it looks <i>really</i> quite different though.
<!--quoteo(post=227952:date=Dec 26 2007, 11:11 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Dec 26 2007, 11:11 PM) [snapback]227952[/snapback]</div><div class='quotemain'><!--quotec-->I also suggest for those PotC movie makers to tone down this supernatural wierdy bull**** and go back to curse and skeletons. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="

" border="0" alt="whippa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Yeah; we really don't need to go more supernatural and more weird than PotC. We REALLY don't need to! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=227953:date=Dec 26 2007, 11:26 PM:name=Thejester)--><div class='quotetop'>QUOTE(Thejester @ Dec 26 2007, 11:26 PM) [snapback]227953[/snapback]</div><div class='quotemain'><!--quotec-->no, I'm serous, it would be an awesome movie, although they need to make it with a little more fighting and battleing and jack doing crazy stuff<!--QuoteEnd--></div><!--QuoteEEnd-->I never thought I would see the day! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

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Really, what is it about Atlantis and Jules Verne flying machines that makes you think it would work well in a pirate movie? Sure I can see it working in <i>a</i> movie, but not a pirate movie. Have you ever seen the Disney animation film <i>Atlantis: The Lost Empire</i>? I thought that was a really cool adventure animation film and it is incidentally also the film with "a character voiced by Michael J. Fox" that the rumour was referring to. That film had Atlantis and Jules Verne flying machines and it worked fine there. But <i>Atlantis: The Lost Empire</i> with Jack and Barbossa really does strike me as one of the worst ideas ever. Not to mention incredibly unoriginal, because just about the exact same thing has been done before in that <i>Atlantis</i> animation film. Of course there are also more than just a few similarities between <i>At World's End</i> and the <i>Sinbad: Legend of the Seven Seas</i> animation film. Why should inspiration for the PotC films come from almost random kiddie animation films??? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

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<!--quoteo(post=227962:date=Dec 27 2007, 02:41 AM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Dec 27 2007, 02:41 AM) [snapback]227962[/snapback]</div><div class='quotemain'><!--quotec-->So is it so f****** hard to make a new real sailing ship? i'v seen couple of movies where historic REAL sailing ships are LITERALLY in the movie without any bloody CGI. Even the BBC doc movie (if i'm correct) what was about Blackbeard had REAL sloop and a three masted 40 cannon ship (what was that ship there called EXACTLY?) in it and they looked REAL. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="

" border="0" alt="whistling.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->One word: Cheaper. I don't particularly mind the usage of CGI here though. You don't actually SEE it in the film. The scene where the Black Pearl was layed up on the shore of Pelegostos (the cannibal island) looked convincing enough and that was CGI as well. But, of course, a <i>real</i> proper ship is cooler. MUCH cooler. Much, MUCH cooler!