It's the files in this folder, right? http://www.pyratesah..._v1.00%20files/
That's all I needed to know; I was a bit confused between the folder and the .7z file. :?
oohh......

I was wondering why you of all people would want instructions.
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It's the files in this folder, right? http://www.pyratesah..._v1.00%20files/
That's all I needed to know; I was a bit confused between the folder and the .7z file. :?
refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast3.Flag2 = FLAG_PENNANT;
Where does that messed up sail come from? In the original files, she doesn't have a sail there at all.
However, unfortunately I've been able to confirm that CTD upon every reload after the first one. So you get to sail her once for a little bit and then the game crashes on you when you continue.
To be absolutely sure, I've tried this with the original unmodified GM files from the opening post too and got the same problem again.
In other words: it appears there's something wrong with the GM files. Somehow. But the error logs again give no clue whatsoever on what's going on.
Does anyone have her in CoAS yet? Can you confirm if she works properly there beyond the first reload to sea?
Just play around with her a bit and perform several reloads to check if she gives any problems after that.
Also a little issue I noticed with the model itself: The shields of the statues on the bow are single-sided.
This becomes apparent when you're standing on the bow in 1st person mode, because you can see the edges of the shields but not the insides of them, making it appear like the edges float in mid-air.
If possible, could you copy those shields and flip the normals on them so they appear from both sides?
And why is the mast3.gm file 2.16 MB while the almost-similar mast2.gm file is only 718 kB? Seems rather a big difference. :wacko: