Looks good to me; I like it!
Did the damaged Black Pearl work in the game yet? She doesn't, right?
Did the damaged Black Pearl work in the game yet? She doesn't, right?
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Unless any one has any objections, it looks like I'm done with the damaged PEarl until Armada can help me with that one part I mentioned a few posts ago.
[attachment=7728:Fullscreen capture 1212011 32410 AM.jpg] [attachment=7727:Fullscreen capture 1212011 32423 AM.jpg] [attachment=7726:Fullscreen capture 1212011 32454 AM.jpg [attachment=7725:Fullscreen capture 1212011 32444 AM.jpg]
Bonjourmonami, do you have that blank.tga.tx file in your RESOURCE\Textures\Ships folder? See here: http://forum.pirates...207#entry412207
The profile thing shouldn't be related to the ship model; seems to happen randomly, but a lot less than it used to.
You can try to remove the "options" file from your main game folder and see if that helps for a while?
I probably can't get it to use a different texture, because it's part of the hull component, and each component can only have one texture assigned.Armada, for the damaged Pearl, can you make it so the UV map reads from the same bit of texture, but from theBlackPearl1.tga.tx instead of theBlackPearl.tga.tx?
I wanna lighten it and make it stand out more, but that same bit is used by the bow, and all the tables, and part of the cabin.
But that same bit isn't even used on theBlackPearl1.tga.tx, so could you please change it or tell me how to?
That's exactly the problem, and I don't know how to fix it yet.UGH. In TOOL it says "model cannot be read". Now what?
I probably can't get it to use a different texture, because it's part of the hull component, and each component can only have one texture assigned.Armada, for the damaged Pearl, can you make it so the UV map reads from the same bit of texture, but from theBlackPearl1.tga.tx instead of theBlackPearl.tga.tx?
I wanna lighten it and make it stand out more, but that same bit is used by the bow, and all the tables, and part of the cabin.
But that same bit isn't even used on theBlackPearl1.tga.tx, so could you please change it or tell me how to?
I could, however, assign the UVs to an unused part of theBlackPearl.tga.
Not too sure about the holes in the sides, they look more like scars than cannon ball holes.
For ship damage textures, try using RESOURCE/Textures/blot.tga.tx as a reference. That's the recently improved texture which shows up on ships' hulls when they take damage from cannon fire.Not too sure about the holes in the sides, they look more like scars than cannon ball holes.
I can't find any pics of wood or ships with cannon hole damage. Can you?All the damage I textured on came from fightdeck1.tga.tx.
I remember seeing some pics on Flickr of the Pearl with some damage. I'll check there, but this might be the best I can do.
make the damage to the outer planking smaller in relation to the hole size and it'll be spot on.
I think the outer planking would have little damage and the inside would bear that amount. Because if you think about it, when the shot goes through, it'll leave the exterior pretty much alone besides the hole because it is supported by the ribs and inner planks, whilst the inner planks would bear the brunt of it because it has no bracing to keep it stiff.
That's just my opinion of course. :mm