Ahh, I just read your last post. Good job! Maybe moving all of the locators up vertically will hide them in the spar.
Now to find out why mine has no ropes.
Now to find out why mine has no ropes.
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Actually, it might be best to leave out code files altogether, unless the Pearl and Revenge are bundled as one pack.
The reason is that if you release the Revenge separately after the Pearl, and include another code file, people will then overwrite the Pearl's code if they've installed it.
Best to just give a link to the installation instructions on the first page of this thread.
That version gives the original no-show sails again. Might need some minor adjustments and then things should work properly.
Nice find about the sail type difference, though!
EDIT: Aha! Gents, I think we may have a solution.
Changing the vertical extremes to 0.25 and 0.45, and the horizontal extremes to +/-0.5 produces a sail which is only visible if you look hard enough.
The tiniest portion of it appears below the yard, and when using dark red sails it's almost unnoticeable anyway. All ropes are present too.
The last thing we need to do is move the flag from the mainmast to the bowsprit mast, as per the movie, and then we're done for the day.
That is, unless there's more rigging to do, but it looks mostly fine to me.
I've noticed in screenshots from the movie that it looks like the QAR doesn't have those 2 stay sails between the fore and main masts. Think we just just keep then anyway?
Well, not quite. :urghBut I didn't include the Revenge's code. Only the Pearl's. And when the Revenge comes out, it will be vice versa. Does that work?
Well it depends. Do we want to be 100% accurate, or just leave it as is for now and change it only if people complain?I've noticed in screenshots from the movie that it looks like the QAR doesn't have those 2 stay sails between the fore and main masts. Think we just just keep then anyway?
Is that using the file from post #684? That's supposed to work... :?well
i try it on aop ct and looks like it has no ropes on the bowspirit sail
and i still see the mini sail there.......i dont know whats wrong
One thing we do need to to change is the position of the flag. I'm surprised you haven't picked up on that at all! :slap
Like I said, one code file will overwrite another when installed on top of it.
So, if someone installs ships_init.c with the Pearl's code and THEN installs the file with the Revenge's code too, the former will be overwritten and will no longer work.
Maybe you should just take my word for it: it's better to give people instructions for manual installation rather that risk having problems with multiple versions of a file. Savvy? k
Is that using the file from post #684? That's supposed to work... :?well
i try it on aop ct and looks like it has no ropes on the bowspirit sail
and i still see the mini sail there.......i dont know whats wrong
Is that using the file from post #684? That's supposed to work... :?well
i try it on aop ct and looks like it has no ropes on the bowspirit sail
and i still see the mini sail there.......i dont know whats wrong
Leave the flag as is? OK, we'll see how it goes.Actually, I noticed a long time ago, but I like our historical flag on the main mast better. lol Like the sails, we'll just leave it as is unless a whole bunch of people whine about it.
What was BM's reasoning behind giving her round cannon ports again? I've always thought that was the weirdest thing about our QAR . . . lol
Actually, he might be missing the latest update before the release, which had changes made to more than just that one yard.Is that using the file from post #684? That's supposed to work... :?well
i try it on aop ct and looks like it has no ropes on the bowspirit sail
and i still see the mini sail there.......i dont know whats wrong
Do you think it'll work for him any better once he downloads my textures?That's weird. It's working fine on PotC, but not AoP.