I know Hammie has it on the GitHub for Build 15
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That happens with some ships for me tooSorry for the second post, just another one I spotted - this one is the Neptunus and having sailed around it I would say it only appears at some angles? But not entirel sure on that.
I have no idea on how I could upload the saveCan you upload the save from right before this happens? I want to see if I can recreate this
Click attach files, search for where the game directory is, then look for the Save Folder within the game directory go into the JackSparrow folder there, and the select the file that is the affected saveI have no idea on how I could upload the save
Thanks mate, I'll try to do thatBut first, you will need to compress the save file. Use something like 7-Zip. The forum won't accept a savegame file as it is, but will accept a .7z or .zip file.
It includes the latest patch, and will update as patches are released.I don't see a link to patch Alpha 15. All I can see is a link to "beyond-new-horizons-windows.zip", which appears to be the whole thing. Is this a new Build 15 installer including Alpha 15?
That dialog certainly works in Build 14. The name is "Guzmán" throughout - dialog filename in the character definition, names of both "_dialog.c" and "_dialog.h" files. If Build 15 requires the filename to not have "á" then it will need to be changed to "a" for all three@Grey Roger and @Hammie
Just been trying out the Beyond patch Alpha 15 - Ardent storyline - There is a typo in the "_dialog.h" file name for the evilgov "Emiliano de Guzman" - the one with the update Alpha 15 has the "a" as an "á" in Guzman thus not matching the name in the Character init description which means he has no dialog in game.
Does the '0' key not work in Build 15? In Build 14, if you press '0' (the one on the top row of keys, not the one on the numeric keypad), it disables DirectSail, which will prevent both transfer to another island and further random events such as "Sail Ho". You also get repeated nagging messages telling you that DirectSail is disabled until you press '0' again to re-enable it, which you'll want to do after you have picked up the cargo, raft or other random item. This is also worth doing if you've been fighting a sea battle, you've sunk or captured almost all the enemy ships, and the only former enemy ship(s) have surrendered - you don't want to be closing on the last, best ship, the one you've been waiting all this time to capture, only to lose it as you transfer to the next island!3.Got frustrated that 95%+ of the floating cargo or native rafts etc are located at transition points between islands so that you nearly get to them and then "no cigar" as you are ported to the next island or a sail Ho reloads you.
Thanks for the reply @Grey Roger.That dialog certainly works in Build 14. The name is "Guzmán" throughout - dialog filename in the character definition, names of both "_dialog.c" and "_dialog.h" files. If Build 15 requires the filename to not have "á" then it will need to be changed to "a" for all three
Does the '0' key not work in Build 15? In Build 14, if you press '0' (the one on the top row of keys, not the one on the numeric keypad), it disables DirectSail, which will prevent both transfer to another island and further random events such as "Sail Ho". You also get repeated nagging messages telling you that DirectSail is disabled until you press '0' again to re-enable it, which you'll want to do after you have picked up the cargo, raft or other random item. This is also worth doing if you've been fighting a sea battle, you've sunk or captured almost all the enemy ships, and the only former enemy ship(s) have surrendered - you don't want to be closing on the last, best ship, the one you've been waiting all this time to capture, only to lose it as you transfer to the next island!
A guard should stop you outside the door of the residence and insist on escorting you to the tailor. If this interaction isn't triggering, Edmundo will stay there waiting for it.Just tried the Ardent storyline again as "Helen". When kidnapping "Edmundo" there is no Tailor shop (He was supposed to walk to the Tailor Shop - reload9 in the code) to get to and he does not move from outside the Residence. cannot progress the plot from here in this line.
The Guard does talk and will follow and comment if you go to the wrong gate or to the shop. If you turn on the locators - locator "reload9" is not there where it should be and must have been deleted somehow. I don't know how to fix this one.A guard should stop you outside the door of the residence and insist on escorting you to the tailor. If this interaction isn't triggering, Edmundo will stay there waiting for it.