Bugs that were fixed:
Malcolm actually tries to fight me during the swordplay tutorial!
Music loops, particularly in the governor's mansion seem to have a lot less abrupt ends and awkward audio skips.
Bugs I found or that are still around from before:
Classes do not start at anything beyond Level 1 and do not give skill points out like Build Mod 14 does (Ex. Merchant Preset won't start you off with Commerce skill, etc.)
Malcolm's dialog still will freeze up and not activate as of the latest build if you assign your ability point before he mentions ability points.
I still am getting no sound for unsheathing my sword with Malcolm (and with unsheathing the sword in general) and the swordplay sounds when we are fighting kinda.... come and go, not always there. But it is slightly better than before.
When setting internalsettings.h to not let off "Shore Alarm" until the other enemies in the area on shore draw their blade, the combat music doesn't enable until you meet the enemy like it should when that setting is enabled, but the red flashing on the character icon for combat is still going even before the enemy draws their sword even though the no shore alarm option in internalsettings.h is set to 1.
The World Map has no background music whatsoever when moving throughout the Ocean making it very quiet.
Enemies in general seem to stagger a fair amount more than before, not sure if this was intentional or not. Your character also seems to stagger more than before as well.
When looking at ships to quick teleport to, Flags overlap between the different ships or are just straight up incorrect (Will show half of two different nations flags that may not even be the nation of the ship in question, one example is that one time it showed a british ship with a cut off Portuguese flag over a cut off Pirate Flag) The quick ship teleport menu when on your ship just isn't reading off the ship flags correctly.
When looking at the ships to teleport to, it does not have the red glow on the flags over the ships/nationalities that are hostile to you like in build mod 14, Allied Green glows for ships in your fleet also appear to be missing.
Ship speed on world map seems to be really slow to the point where it makes it near impossible to complete certain trading missions, or does this just scale with the ship you're in/your sailing skill now?
Good news is I've gotten to the part where you have to sink the french munitions ship in the main Nathaniel Hawk quest and I haven't encountered any bugs that hold up the quest, just everything that I've brought up here. Overall, not looking too shabby for an alpha!
EDIT: Added screenshot