Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
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int AddCharacterExpNS(ref _refCharacter,int _exp)
{
//int tmpLangFileID = LanguageOpenFile("interface_strings.txt");
if(_exp < 1) return 0;
int retVal = false;
//if(CheckCharacterPerk(_refCharacter,"SharedExperience")) _exp *= 1.25;
if(LogsToggle && _exp > 10 * makeint(_refCharacter.rank) && _exp > 25 && !CheckAttribute(_refCharacter,"donotshowXP")) { Log_SetStringToLog(_refCharacter.name + " " + _refCharacter.lastname + " " + TranslateString("","Gained") + " " + makeint(_exp) + " " + XI_ConvertString("XP")); }
if(!CheckAttribute(_refCharacter,"Experience")) _refCharacter.Experience = 1; // MAXIMUS 28.07.2006
int curExp = sti(_refCharacter.Experience) + makeint(_exp);
_refCharacter.Experience = curExp;
int nextExp = CalculateExperienceFromRank(sti(_refCharacter.rank)+1);
while(curExp>=nextExp)
{
_refCharacter.rank = sti(_refCharacter.rank) + 1;
_refCharacter.Skill.FreeSkill = sti(_refCharacter.Skill.FreeSkill) + ADD_SKILLPOINTS_PERLEVEL; // TIH changed to user configurable setting Nov14'06
if(CheckAttribute(_refCharacter,"perks.FreePoints"))
{ _refCharacter.perks.FreePoints = sti(_refCharacter.perks.FreePoints) + 1;
}
else
{ _refCharacter.perks.FreePoints = 1;
}
nextExp = CalculateExperienceFromRank(sti(_refCharacter.rank)+1);
ResetHP(&_refCharacter); // NK 05-07-03 -
/*float mhp = LAi_GetCharacterMaxHP(_refCharacter) + 5.0;
if(CheckAttribute(_refCharacter,"officer")) mhp = LAi_GetCharacterMaxHP(_refCharacter) + makeint(11-GetDifficulty());
LAi_SetHP(_refCharacter,LAi_GetCharacterHP(_refCharacter),mhp);*/
if(CheckAttribute(_refCharacter,"quest.officerprice")) _refCharacter.quest.officerprice = sti(_refCharacter.quest.officerprice) + 200 * OPRICE_LEVEL_MULT;
retVal = true;
Log_SetStringToLog(_refCharacter.name + " " + _refCharacter.lastname + " " + TranslateString("","has gained a new level! (Now level") + " " + _refCharacter.rank + ")");
PlayStereoSound("interface\new_level.wav"); ///////////////////////////// <-- THIS LINE <-- ///////////////////////////////////
}
if(retVal)
{
if(IsOfficer(_refCharacter) || IsCompanion(_refCharacter))
{
AddMsgToCharacter(_refCharacter,MSGICON_LEVELUP);
}
}
return retVal;
//LanguageCloseFile(tmpLangFileID);
}
Well, he hasn't agreed yet. You could at least shoot various shots.this video.. is just awesome! I think I could lay the beta 3 trailor completely in your arms, you really have talent for that! I could assist you with a few clips, but I think the result is better if you overtake the trailer-project
Isn't it about time we replaced that one? Our new logo is SO much clearer and more professional.- You can find the game logo's in your RESOURCE\VIDEOS\common folder. Most important of course is the PiratesAhoyLogo.wmv one.
Not yet but I will record some clips todayThere definitely needs to be some character-based shots as well: walking on land, swordfights, boardings, etc.
And shots of the Beta 3 content is very important, of course. Have you been able to get that yet, by any chance?