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RUNTIME ERROR - file: interface\character.c; line: 573
Divide by zero
RUNTIME ERROR - file: characters\characters.c; line: 133
Cant create class: NPCharacter
RUNTIME ERROR - file: characters\characters.c; line: 133
Cant create class: NPCharacter
RUNTIME ERROR - file: characters\characters.c; line: 133
Cant create class: NPCharacter
RUNTIME ERROR - file: characters\characters.c; line: 133
Cant create class: NPCharacter
RUNTIME ERROR - file: characters\characters.c; line: 133
Cant create class: NPCharacter
RUNTIME ERROR - file: characters\characters.c; line: 133
Cant create class: NPCharacter
resource\models\characters\Woodes_Rodgers.gm: can't open geometry file
Character model 'characters\Woodes_Rodgers' not loaded
@Bartolomeu o Portugues?I don't know if Bartolomeu has used him for variation?
LogIt("loginedcharacters = " + LAi_numloginedcharacters);
ch.old.name = "Higini";
ch.old.lastname = "Seat";
ch.name = TranslateString("","Higini");
ch.lastname = TranslateString("","Seat");
ch.id = "Higini Seat";
ch.model = "Woodes_Rodgers";
ch.sex = "man";
ch.sound_type = "seaman";
ch.location = "Santiago_Town_01";
ch.location.group = "goto";
ch.location.locator = "goto11";
Thanks! Quick fix.Don't blame Bartolomeu for the "Woodes_Rodgers" error. I don't think the problem is unique to the storyline, it's merely the effect of that part of the story being set in Santiago, Cuba. Look instead at "PROGRAM\Characters\init\Cuba.c", specifically for Higini Seat:
No, I'll gladly share this model with my friend Bartolomeu if he wants it there.Though perhaps @@Jack Rackham would prefer another model being used?
Bartolomeu has nothing to do with it. It is probably one of the added citizens who provide directions.No, I'll gladly share this model with my friend Bartolomeu if he wants it there.
Fine with me anyway.He probably tried to add a bit more variety to the game.
It is just his model, not his name. So not so bad....Fine with me anyway.
Only problem I can see is that Woodes Rogers wasn't borned yet. (1679 - 1732)
This is the offending line for that one:Some notable entries from the log files:
Code:RUNTIME ERROR - file: interface\character.c; line: 573 Divide by zero
if(CheckAttribute(xi_refCharacter,"Experience."+curSkill)) GameInterface.strings.(skillPercent) = makeint(stf(xi_refCharacter.Experience.(curSkill))/CalculateSkillExperienceFromRank(sti(xi_refCharacter.skill.(curSkill))+1)*100.0)+"%";
And actually on the subject of the opening post, did reducing the number of characters following you ashore help anything?Has the tittle says after killing the Havana governor's thugs I am auto-to port where some crewmembers should talk to me but no one appears
Won't solve the problem but will give us more information to work with.This will show how many characters there are in the location:
Guess it can be run from console.c for. ex.Code:LogIt("loginedcharacters = " + LAi_numloginedcharacters);
PChar.vcskip = true;
After killing the Havanna governor and being teleported to the Port, you are in Port Royal?
How does that work???