Hi,
Run into a problem in Bridgetown(Greenford)....storeman dialog doesn't work.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error log:-
COMPILE ERROR - file: Locations\locations_locators.c; line: 120
file not found: dialogs\ENGLISH\John Filbert_dialog.h
COMPILE ERROR - file: Locations\locations_locators.c; line: 120
file not found: dialogs\John Filbert_dialog.c<!--c2--></div><!--ec2-->
Ther is no line 120 in that file and the dialog files are where they should be <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Compile log:-
ItemLogic: On load location Greenford_Store
ItemLogic: found 0 buttons
SETTING MUSIC: music_shop
Dialog: Missing dialog file: dialogs\John Filbert_dialog.c
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 115
reload_island_index = -1
reload_location_index = 112
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic -> randItem spawn: no model for item Greenford_town.indian4
ItemLogic: Loaded model items\\Antidote
SETTING MUSIC: music_eng_town<!--c2--></div><!--ec2-->
Those are the relevent parts of the reports.
Also the escort missions in the tavern.....everything just stops working after accepting a mission,no speaking,no movement,
game doesn't respond to keyboard.
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
damski.
Run into a problem in Bridgetown(Greenford)....storeman dialog doesn't work.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error log:-
COMPILE ERROR - file: Locations\locations_locators.c; line: 120
file not found: dialogs\ENGLISH\John Filbert_dialog.h
COMPILE ERROR - file: Locations\locations_locators.c; line: 120
file not found: dialogs\John Filbert_dialog.c<!--c2--></div><!--ec2-->
Ther is no line 120 in that file and the dialog files are where they should be <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Compile log:-
ItemLogic: On load location Greenford_Store
ItemLogic: found 0 buttons
SETTING MUSIC: music_shop
Dialog: Missing dialog file: dialogs\John Filbert_dialog.c
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 115
reload_island_index = -1
reload_location_index = 112
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic -> randItem spawn: no model for item Greenford_town.indian4
ItemLogic: Loaded model items\\Antidote
SETTING MUSIC: music_eng_town<!--c2--></div><!--ec2-->
Those are the relevent parts of the reports.
Also the escort missions in the tavern.....everything just stops working after accepting a mission,no speaking,no movement,
game doesn't respond to keyboard.
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
damski.