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    Maelstrom New Horizons


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B14alph8 bugs

Thankfully. You had me confused there. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
What about the dialog files? , should we botch fix them by adding 'van' into his name & forget about it, or find out why they need to be different?

Never mind, that's fixed too .....I'd left two spaces in his name in his dialog .h file <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> .

Thank God for that.....I'm sticking to modeling.
 
Thanks for finding this one anyway. We'll need to have this one sorted in the next Alpha as well. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
No idea. I have added the fixes to Pirate_KK's latest work and am currently uploading them to the Build FTP.
However, this is mainly for use of Pirate_KK, because his files aren't very stable at the moment.
Once I have the new ships/characters added into my fixed Alpha 8 version, along with SJG's quest files, I'll upload that too.
That should give a more stable and fuller experience than Alpha 8 did.
 
I've put it in my FTP folder in Build14alpha8 fixes

<a href="http://piratesahoy.net/potc/Damski62/Build14%20alpha8%20fixes/Peter%20den%20Vondele_dialog%20fix.rar" target="_blank">http://piratesahoy.net/potc/Damski62/Build...ialog%20fix.rar</a>

Cheers
damski.
 
I think I fixed it differently in my game; I just removed Peter van den Vondele completely and just used the other guy. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Well mine matches the model type , interface dialog head & name <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />

I don't think we've finished with Aruba yet though. As I wrote earlier.....the tavern was closed,& that was at night, I wasn't joking.
But it's open again now.......A missing line of code was the reason.

PROGRAM\Locations\init\Aruba.c

At the bottom of this block of code

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->                Locations[n].reload.l2.name = "reload8";
    Locations[n].reload.l2.go = "Oranjestad_Tavern";
    Locations[n].reload.l2.emerge = "reload1";
    Locations[n].reload.l2.autoreload = "0";
    Locations[n].reload.l2.label = "Tavern.";<!--c2--></div><!--ec2-->

Add this line

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->                Locations[n].reload.l2.close_for_night  = 0;<!--c2--></div><!--ec2-->

There's locator errors as well to sort out. but I haven't got that far yet.

Cheers
damski.
 
Thanks for working on this! I'm surprised it requires a "close_for_night" atribute when it DOESN'T need to do that though. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
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