I have played through as much of the quest as I can (a walkthrough is now on the Wiki ) under the side quests page, here:-
Mysterious Plants (Apothecary) Quest | PiratesAhoy!
I played this using Beta 4 public release 2nd April
If anyone wants to test things and needs a Save – let me know and I will provide one close to the point you want. (I hope)
This was played on the Free Play Story – Arcade Realism – Landlubber difficulty
Not sure if some of these problems ( e.g. Unarmed Natives ) are caused by the difficulty the player plays on. – I saw something in the code that referenced the difficulty level , ( think it said SEADOG ) but I could not understand the code – I played Arcade with easiest difficulty ( Landlubber ) which might have affected things.
I agree with the comments made by @ salonikasurf here :-
I have run this through to the end and back to Bridgetown. This is not setting the island right as I cannot go to the pier and then on to my ship normally. If I fast travel to my ship I get a black screen on going to sea. Cannot progress the game at all from this point.
Investigation shows that this issue arises when returning from Cartagena.
A few comments on the quests:
1. The Indians in the port don't talk unless you have accepted the collector side quest.
2. Moving out of Cartagena town after talking to the Indian in the street always give you -5 rep hits and QB says you killed the indian for the information - even if you didn't.
3. The apothecary has no dialogue after the truce with the Indians.
4. The ret of it worked OK - I got the hidden treasure in Bridgetown and all the way to and back from Cartagena. I got the 200 coins and special items from the Collector.
This is what I have found:-
When you start the quest if you talk to a townsperson – Quest book updates with text 1, then talk to the Apothecary it updates again with text 1. (so text appears twice)
If you refuse to accept the quest & Exit the Apothecary – talk to the priest & Mob outside – if you choose the “ No Business “ option and stay at bottom of steps when explosion happens – Apothecary shop will close OK – BUT tavern girl does not appear to tell you to give her albatross & Quest Book does not close. So Quest Broken.
If you refuse to accept the quest & Exit the Apothecary – talk to the priest & Mob outside – if you choose the – Offer money (donation) to Priest leading Mob option – go back and talk to Apothecary – he asks you to make donation to church – go to church and make donation using normal donation dialog – go back to Apothecary and – he asks you to make donation to church again – dialog goes round & round in circles going nowhere.
Unarmed Natives – when groups of Natives are spawned ( In Port – Warehouse – Lighthouse Bay ) several of them don’t have Arrows or Tomahawks (have bows & curare or tar) – so they don’t fight. If you attack/fight these where there are Town Guard soldiers (in the town or Port) then the Town Guards will attack you.
Once after accepting the Apothecary quest - exited the Apothecary – native supposed to be attacking my crewman outside – Native spawned without arrows or tomahawk – so he just stood there – I had to kill him to cause quest to continue – but this also caused the 6 Town Guard soldiers to attack me.
In the warehouse – you may need to kill the non-fighting Natives because the Note for the Treasure will be on one of them.
In the fight in the Warehouse where your crew rescue you – there are 5/6 Natives –and approx. 15 Crew who are immortal – it makes it really crowded and difficult – should be fewer crew I think. Also sometimes the quest won't continue ( crewman talk to you ) until after all the Natives (including the Unarmed ones - that the crew won't fight ) are dead.
Unarmed Natives - when you have killed all the armed ones – the icon at the top left for the alive Unarmed Natives says they are dead – but they are still alive standing up (see images )
Buying Bows from the Natives in the Port – If you can buy them (have the necessary Skills ) then you can go round the Natives using the dialog to buy all the bows you want – each time you have a dialog with a Native you will get a bow ( even though if you kill a Native they only have 1 bow ) so you can keep talking to them till you have more bows than you possibly need.
When you follow the Native from the Tavern to the Warehouse – you are supposed to be able to talk to him on the way which should stop him from going to the Warehouse – does not work – you can’t talk to the Native - he stops occasionally but just keeps going to the warehouse.
Unable to get the Prison Officer to take the Indian Treasure from me – as per quest book text 30
text.t30=I've reported the things I overheard to the guards. I've also shown them the potions I found which they buried. The guard told me these are very illegal and he took them from me. But they did seem very pleased and told me this was enough information to arrest those natives.
Can’t get this text to appear in quest Book
At the end of the Quest after teleporting back from Cartagena and talking to the Apothecary – I went to my ship ( it is not in Port but you can Fast Travel to it - it appears on the F2 Ship Screen)
Tried to go to Sea and the Game crashed – to a Black Screen. – tried several times – same thing.
See attached error logs and Save ( Bridgetown Port after teleporting Back )
Other Comments:-
1) – I think this might have been asked before sometime, but I can’t remember so - what happens about the 4 special medicines for the Apothacary – if it is closed – the albatross goes to the tavern girl OK – but Acetum Saturninum - Confectio Damocritis - Tincture of Laudenum - Turpeth - can’t be sold - so you just have to dump them in a chest or ignore them when you find them I suppose.
2) I would prefer to Sail to Cartagena and back from Bridgetown - rather than being Teleported.
Any Questions - please ask