<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->His head does look a little out of proportion to the rest of him, but if I make it bigger the model's seams won't line up and you get a gap. Most of the VC models appear to have separate heads from the bodies, which is a good thing because you can put just about any head model onto any body model, but the downside is that they also appear to require some level of compromise so they can be imported. I still have lots to learn on this, but I can tell you I'm really enjoying myself working on this <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> ... mostly <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->LOL. No problem then. If it can't be done better, we'll take him as-is. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm still a little confused by the term "manga" as we're using it<!--QuoteEnd--></div><!--QuoteEEnd-->Manga is a Japanese style of drawing that I really dislike, because it's being used wherever you go nowadays AND looks ugly. In this style, people look like they have just been hit by lightning and their hair stands on end. This is fairly evident in many characters in Age of Pirates, including Beatrice and Blaze. I don't really see any real mange influence in your own models though. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm really not putting any time or effort into the textures for these models, and I'm thinking that since doing retextures is one of the most accessible methods of modding the game, my <i>modus operandi </i>is to provide working meshes that other modders might be inspired to try to retexture that, otherwise, wouldn't be available. Besides that, I'm not that crazy about my own texture work... <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid="
ops" border="0" alt="blush.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I very much agree with that. We've got several texture artists, but right now you're the only person to actually make new character models. So I'd rather have new models from you than models with impressive textures. Other people can do the textures! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />
<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pieter, Is Nathan American? I couldn't say, but I don't imagine he would necessarily mind being assigned as a governor of an American holding in the Caribbean. (Huh? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> )<!--QuoteEnd--></div><!--QuoteEEnd-->I don't remember. I think he might be. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Likewise to augment the compliment you paid to Nathan, that he would be a good choice to oversee as governor a community made up of modders, the equally obvious choice for that role is you. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="
" border="0" alt="bow.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I am already being over-used in the latest quests as it is. It's now time to use OTHER modders, which Short Jack Gold is now working on. In any case, as my signature says, I'm captain of the Amsterdam and being captain doesn't go well with being a governor. I prefer being captain. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="
" border="0" alt="razz.gif" />
Not to mention that Nathan Kell was the first and best modpack compiler and community leader and I can never hope to live up to his standard. So I just try and do my best in his absence. But as far as a person most deserving to lead an ingame community made up of modders is concerned, Nathan really does deserve the honour. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have a retexture of the Silehard model that I tried to make resemble the historical Sir Christopher Mings or Myngs, but I was only playing around with it so I could take in game pictures of me wandering around with Fred Bob; I never released a model. I'll look around my old files and see if I have anything; I may add a goblet and a cigarette to his hands though, so I'm not sure how helpful I'll be in any altercations. <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->If you can still find that model, I would very much like to use him in your quest. I don't like using stock game character models for modders and especially not for a modder who makes his own models. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
Alternatively, feel free to make a different model to be used here. I'd prefer to have no cigarettes though. If there's any smoking in the Turks Townhall, I'll probably be out of there before anyone can yell "fire". <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="
" border="0" alt="24.gif" />
<!--quoteo(post=269601:date=Jul 18 2008, 09:02 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 09:02 PM) <a href="index.php?act=findpost&pid=269601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was toying with the idea of putting the model in one of the cells in Santos' dungeon, with some silly dialouge, but I was concerned that no one would let me out! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->That sounds like a good joke to me. I'd save you; not to worry. Unless you'd remove the option of actually saving you. But if that's the case, I'd feel obliged to add the option myself. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />