I would like to respost some of Sir Christopher Mings' work that we still haven't yet included:
<!--quoteo(post=254755:date=May 5 2008, 09:32 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ May 5 2008, 09:32 AM) <a href="index.php?act=findpost&pid=254755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One thing I wanted to see was whether the Skull model would lend itself to a headswap in TOOL, and like most things in POTC there is both good news and bad news. <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
The bad news is that the pirat10 part of the mesh will not make it thru a headswap, as the neck and shoulders of the model get lost and create a gap. This is annoying because that is the part I thought would be really useful to be able to swap heads onto. <img src="style_emoticons/<#EMO_DIR#>/thumbsdown.gif" style="vertical-align:middle" emoid=":2dn" border="0" alt="thumbsdown.gif" />
The good news is the head and hat swap pretty well onto the Corsair1.gm, and with only a slight adjustment creates a new model, that I have named after the PA member and modder, Kieron. Kieron's contributions to the game are many, possibly most notable among them was his ship-berthing modification, and he was always willing to share his time, thoughts, and encouragement with the PA Community. <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
I've loaded the model onto the FTP in the file named "Another Fine Mesh", within the file named "Kieron". I set the model up with the Corsair1 texture, but, as you can see, with only a quick adjustment with the Hex Editor, the model can be assigned any texture that has already been set up for the various Corsair models. One other nice thing about the model is that the hands work properly in game. <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1102213.jpg" border="0" class="linked-image" />
Funny how different textures can make the same model appear so... different. Can someone do me a favor and tell me who made the really sharp looking officer's outfit for number 3 from the top? (Was it Petros?) <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" />
I like this model as a player model except for the shoes and stockings, and tend to think of it as the outfit the pirate captain might wear to offer the local governor a crass bribe. I'm thinking that eventually I will replace the shoes and stockings on this model and replace them with boots to see if that makes a good model or not.
Let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=259483:date=Jun 2 2008, 10:10 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jun 2 2008, 10:10 AM) <a href="index.php?act=findpost&pid=259483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's a new model; it comes from a source that may be familiar to some of you... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1105053.jpg" border="0" class="linked-image" />
I named this one after my old buddy Meigger, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" /> and it is in pretty good shape. The hands on these models are not straightened out like the POTC models do in TOOL, when you use the raise arms feature, but the sword and pistol locators on the hands are not perfect. (Pretty good though... <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" /> ) Also, these models do not have animated heads, so I just used the "searcher" model so something shows up. I also borrowed portraits from JMV575's Royal Navy models because I was too lazy to make my own. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />)
This uniform doesn't really fit in the time period for the POTC game, it looks more late 18th Century, but it looked so cool I figured someone might like it. Let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=269542:date=Jul 18 2008, 10:14 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 10:14 AM) <a href="index.php?act=findpost&pid=269542"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it was Build 12 because I remember not wanting to download the Build and lose a really high level game I had. That the gms update even in a saved game, without reinitializing is really helpful because I test the models I'm working on in the game, and it's nice not having to start a new game every time you make a change; just load the save file... <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
This model nearly drove me nuts because it politely declined to be imported for as long as it could. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" /> I don't know that anyone would want to use this model as a player character or officer, but it just looked like a model that could be useful in the game somehow. Also I know how much Thomas the Terror likes those manga textures... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1109315.jpg" border="0" class="linked-image" />
I forgot to put it in the picture, but I experimented with making a "talking head" model for this model; he can't move his mouth, but he does hop around a bit when you talk to him. <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> I may play around with the texture at some point because it occurred to me if the model was made to look a little more sinister it might make a good Mateus Santos model.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=280356:date=Oct 1 2008, 06:31 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Oct 1 2008, 06:31 AM) <a href="index.php?act=findpost&pid=280356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All Right, still getting used to working with Blender 2.45, but I have made some progress... <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1116237.jpg" border="0" class="linked-image" />
The Mad Jack model, I mostly made adjustments to the boots and the hat, pretty much everything else is the same. If you want to update your model you only have to replace the Mad Jack.gm file.
I also figured I might as well set up a Mad Jack model with the coat, but no hat.
The Commodore Norrington model can replace the old model who's creation was prompted by a request by a member named Tian or Tien, (I can't remember <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="" border="0" alt="mybad.gif" /> ) that lead to a prolonged discussion between Captain Fabris, Commodore John Paul Jones and myself. We all agreed that the pirat1 head most closely resembled Commodore Norrington in the movie, but we didn't know how to replace heads at that time and we had to settle for Man6.
I also wanted to try and adjust Barbossa's hat so it looks more like the way it does in the movie. Along with that I added a sash like the one for the Mad Jack model.
All of these models are on the FTP in file named, "Another Fine Mesh", let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=254755:date=May 5 2008, 09:32 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ May 5 2008, 09:32 AM) <a href="index.php?act=findpost&pid=254755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One thing I wanted to see was whether the Skull model would lend itself to a headswap in TOOL, and like most things in POTC there is both good news and bad news. <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
The bad news is that the pirat10 part of the mesh will not make it thru a headswap, as the neck and shoulders of the model get lost and create a gap. This is annoying because that is the part I thought would be really useful to be able to swap heads onto. <img src="style_emoticons/<#EMO_DIR#>/thumbsdown.gif" style="vertical-align:middle" emoid=":2dn" border="0" alt="thumbsdown.gif" />
The good news is the head and hat swap pretty well onto the Corsair1.gm, and with only a slight adjustment creates a new model, that I have named after the PA member and modder, Kieron. Kieron's contributions to the game are many, possibly most notable among them was his ship-berthing modification, and he was always willing to share his time, thoughts, and encouragement with the PA Community. <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
I've loaded the model onto the FTP in the file named "Another Fine Mesh", within the file named "Kieron". I set the model up with the Corsair1 texture, but, as you can see, with only a quick adjustment with the Hex Editor, the model can be assigned any texture that has already been set up for the various Corsair models. One other nice thing about the model is that the hands work properly in game. <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1102213.jpg" border="0" class="linked-image" />
Funny how different textures can make the same model appear so... different. Can someone do me a favor and tell me who made the really sharp looking officer's outfit for number 3 from the top? (Was it Petros?) <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" />
I like this model as a player model except for the shoes and stockings, and tend to think of it as the outfit the pirate captain might wear to offer the local governor a crass bribe. I'm thinking that eventually I will replace the shoes and stockings on this model and replace them with boots to see if that makes a good model or not.
Let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=259483:date=Jun 2 2008, 10:10 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jun 2 2008, 10:10 AM) <a href="index.php?act=findpost&pid=259483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's a new model; it comes from a source that may be familiar to some of you... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1105053.jpg" border="0" class="linked-image" />
I named this one after my old buddy Meigger, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" /> and it is in pretty good shape. The hands on these models are not straightened out like the POTC models do in TOOL, when you use the raise arms feature, but the sword and pistol locators on the hands are not perfect. (Pretty good though... <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" /> ) Also, these models do not have animated heads, so I just used the "searcher" model so something shows up. I also borrowed portraits from JMV575's Royal Navy models because I was too lazy to make my own. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />)
This uniform doesn't really fit in the time period for the POTC game, it looks more late 18th Century, but it looked so cool I figured someone might like it. Let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=269542:date=Jul 18 2008, 10:14 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 18 2008, 10:14 AM) <a href="index.php?act=findpost&pid=269542"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it was Build 12 because I remember not wanting to download the Build and lose a really high level game I had. That the gms update even in a saved game, without reinitializing is really helpful because I test the models I'm working on in the game, and it's nice not having to start a new game every time you make a change; just load the save file... <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
This model nearly drove me nuts because it politely declined to be imported for as long as it could. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" /> I don't know that anyone would want to use this model as a player character or officer, but it just looked like a model that could be useful in the game somehow. Also I know how much Thomas the Terror likes those manga textures... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1109315.jpg" border="0" class="linked-image" />
I forgot to put it in the picture, but I experimented with making a "talking head" model for this model; he can't move his mouth, but he does hop around a bit when you talk to him. <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> I may play around with the texture at some point because it occurred to me if the model was made to look a little more sinister it might make a good Mateus Santos model.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=280356:date=Oct 1 2008, 06:31 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Oct 1 2008, 06:31 AM) <a href="index.php?act=findpost&pid=280356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All Right, still getting used to working with Blender 2.45, but I have made some progress... <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
<img src="http://www.pix8.net/pro/pic/332ZK34H/1116237.jpg" border="0" class="linked-image" />
The Mad Jack model, I mostly made adjustments to the boots and the hat, pretty much everything else is the same. If you want to update your model you only have to replace the Mad Jack.gm file.
I also figured I might as well set up a Mad Jack model with the coat, but no hat.
The Commodore Norrington model can replace the old model who's creation was prompted by a request by a member named Tian or Tien, (I can't remember <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="" border="0" alt="mybad.gif" /> ) that lead to a prolonged discussion between Captain Fabris, Commodore John Paul Jones and myself. We all agreed that the pirat1 head most closely resembled Commodore Norrington in the movie, but we didn't know how to replace heads at that time and we had to settle for Man6.
I also wanted to try and adjust Barbossa's hat so it looks more like the way it does in the movie. Along with that I added a sash like the one for the Mad Jack model.
All of these models are on the FTP in file named, "Another Fine Mesh", let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->