<!--quoteo(post=261575:date=Jun 15 2008, 11:28 AM:name=Kazeite)--><div class='quotetop'>QUOTE (Kazeite @ Jun 15 2008, 11:28 AM) <a href="index.php?act=findpost&pid=261575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, I just realized something - VCO has two child models. So, if we can import VCO models now, we could import those child models as well, right? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I think they have Santa Claus in there somewhere as well, <img src="style_emoticons/<#EMO_DIR#>/xmas.gif" style="vertical-align:middle" emoid="
" border="0" alt="xmas.gif" /> him and a mixed assortment of nuts I'm still looking thru the files to see who I want to import next. I don't see why the children models couldn't be loaded, but from what I've seen they appear to be toddler age children, and where I have to admit the idea of taking pot shots at wandering infants makes me chuckle a bit, I doubt I'd be willing to expend any energy towards importing them into the game. <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />
Had a chance to work on the Skull model and I've managed to come up with an improved version, and a new version with extra pistols hooked onto his baldric.
<img src="http://www.pix8.net/pro/pic/332ZK34H/1106290.jpg" border="0" class="linked-image" />
On both the models the hands are looking a lot better for the swords and pistols. If you already have the earlier version of the Skull model, you don't need to start a new game to update it, just replace the old Skull.gm with the new one on the FTP. Alternatively, you can replace it with the gm in the file labeled Skull2guns. The guns are only a cosmetic effect, they don't actually work in game. I added them to the model, but I did not add pistol locators for them. <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" /> One last thing, I changed the largest portrait to show the Skull and crossbones eye that Damski62 created for the model, so you can replace the tga.tx file in the 256 folder.
Let me know what you think... <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />