Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
If you're using the Itch desktop client, the game should automatically update to the new version.Ok, I DLed and have run Version 0.1.1.18. Now a version .19 is available so I went to Itch.io and sought to DL it. I found a link to the X64 version but it does not work. So....how do I get the latest version?
PS: I am logged into itch.io.
There will be more characters to choose than just Nathaniel, yes.Looking excellent. I have tested it. Will you add more playable characters for the final version?
Hopefully we won't introduce those same bugs in the first place.Outstanding!
Will you also fix gamebreaking questbugs in the original game?
@Flannery, @Armada and @Captain Murphy, what do you think...?I'm very carefully asking:
Is there a way to get the soundtrack? Because it sounds absolutely beautiful!
We'll have to discuss this with the composers who contributed the music.Is there a way to get the soundtrack? Because it sounds absolutely beautiful!
@Captain Murphy or @Armada, does that sound feasible to you?Apologies if this has already been requested, but since the shift to Unity for NH is there any chance for a Linux/Mac Build? I for one would appreciate a linux build and could offer my testing. Unity should allow for the simultaneous release on all three platforms.
We do have the tools to deploy Linux and Mac versions via Itch, but we don't have the right hardware to test those builds on, so it would be up to people like yourself to try those builds and let us know how they run.Apologies if this has already been requested, but since the shift to Unity for NH is there any chance for a Linux/Mac Build? I for one would appreciate a linux build and could offer my testing. Unity should allow for the simultaneous release on all three platforms.
We do have the tools to deploy Linux and Mac versions via Itch, but we don't have the right hardware to test those builds on, so it would be up to people like yourself to try those builds and let us know how they run.
If you're up for that, we can do a trial run with the next build.
As far as I know, there is only "bottom" directly around the island. There is nothing away from the island either.I'm wondering just how big the world is now? If I set sail and left, then came back an hour later would the ship still be sailing? Would it be stopped? Would it fall off the edge of the world? Could I still see the bottom?
If the new ocean asset works like the old one and follows the player ship, then the scene is effectively limitless. You could keep sailing, but there's nothing else out there yet.
Things will get more interesting once we add a second island, which you might be able to sail to directly without any loading screens, depending on our implementation.
In stock PotC, travelling between islands requires the WorldMap, just like in AoP/CoAS/SD/TEHO, etc.I don't remember loading screens in PotC, besides the usual "Dock at port". Or do you mean something else?
What you would eventually run into is floating point precision issues and the ship would begin to jitter and jump like crazy. Otherwise it is limitless.
If the new ocean asset works like the old one and follows the player ship, then the scene is effectively limitless. You could keep sailing, but there's nothing else out there yet.
Things will get more interesting once we add a second island, which you might be able to sail to directly without any loading screens, depending on our implementation.