WOW! Just wanted to congrats to all the crew for this awesome venture you mates started.
I would be really honored if some of my tracks could be part of the soundtrack too
Anyway, can´t wait to keep trying the upcoming builds!
I've listened to your tracks, as well as all the others Pieter gathered into the Hearts of Oak soundtrack, and I've given some thought to how all of them can fit into the game, so yours will find their way into a future build.
That was part of the reason I decided to scrap the old PotC music, as we've already got enough original music (of a very high quality!) to fill most of the game.
For everyone's reference, these are the tracks currently used in the demo:
- Main menu: "Hearts of Oak" by @Flannery
- Port, town and ship deck: "The Dock" by @J. Cava
- Tavern: "Pirate Tavern" by J. Cava
- Sailing: "Far Away" by Flannery
Tested time compression on the x64 build. Worked for me. But had to remap it; it wasn't +/- for me .. maybe because of region settings?
For me, it's = to increase and - to decrease time compression, by default. It might depend on your keyboard layout.
Also very nice was a trip inside the town. DId you remove the loading part between entrance and Mayor Home/Inn/Seller? I definatley would love to walk in one town instead of all the loading screens between parts of it.
As Captain Murphy says, we're keeping the individual town locations with loading between them for now.
Fun fact: although we've blocked it off in the demo, the left side of the town (as you enter from the port) is partially modelled, so you could walk around it and end up back in the main town square. Obviously, quite a lot of that location is missing as it's meant to be a separate model, but it suggests the town was originally built as one model and then split up.
Could do with a notification of how fast or slow it's running.
Agreed, I'll look into that. I think we'll need to limit it to a minimum of 1x speed to prevent slow motion, too.
The only thing I don't like is the way the ship pivots when you turn her while hardly moving forward. I can spin her right around in a circle virtually on the spot, but I guess all this will be adjusted later.
Yeah, it's not perfect at the moment. This will be adjusted iteratively until it feels about right.
Also is there hopes for all the islands to be added in including story specific such as Khael Roa/Cozumel?
Possibly. All the islands will eventually need to be replaced with new models, but we'll use the old ones as placeholders for now.
I have to ask too, even if it may be too early: do you plan to import the storylines too?
Or will it be a complete new game starting from the old POTC/NH?
We'd like to import as many of the storylines as possible. The only exceptions will be those that use copyrighted material, such as the Jack Sparrow and Hornblower stories.
I'm hoping to have a basic dialogue and quest system implemented fairly soon, and at that point, I'll try to port something simple like the Rhys Bloom quest to demonstrate it.