<!--quoteo(post=219428:date=Oct 29 2007, 05:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 29 2007, 05:04 PM) [snapback]219428[/snapback]</div><div class='quotemain'><!--quotec-->Find "Mergildo Hurtado" in PROGRAM\Characters\init\TempQuestCharacters.c and add the line <i>ch.nosurrender = 2;</i> below his ship-related lines:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> ch.Ship.Name = "Montanez";
ch.Ship.Type = "Barque1"; // PRS3
ch.Ship.Stopped = true;
ch.nosurrender = 2;<!--c2--></div><!--ec2-->That should disable surrendering for this character. Note that you might need to start a new game for this change to take effect, though perhaps a reinit (F11) would suffice.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" /> I'll make the adjustment and ... sure it will work. I'm afraid though you are right about starting a new game since we put the fix into the init file... So once again you are pointing me towards a lot of gaiming fun in order to test the outcome.
Thanks!
ch.Ship.Type = "Barque1"; // PRS3
ch.Ship.Stopped = true;
ch.nosurrender = 2;<!--c2--></div><!--ec2-->That should disable surrendering for this character. Note that you might need to start a new game for this change to take effect, though perhaps a reinit (F11) would suffice.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" /> I'll make the adjustment and ... sure it will work. I'm afraid though you are right about starting a new game since we put the fix into the init file... So once again you are pointing me towards a lot of gaiming fun in order to test the outcome.
Thanks!