<!--quoteo(post=219280:date=Oct 28 2007, 02:12 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Oct 28 2007, 02:12 PM) [snapback]219280[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219245:date=Oct 28 2007, 01:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 28 2007, 01:29 PM) [snapback]219245[/snapback]</div><div class='quotemain'><!--quotec-->LOL. I'm confused. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
Sorry mates! I'm on the watch!
From home I would have posted a log.<!--QuoteEnd--></div><!--QuoteEEnd-->
All right now, I'm back with my beloved game!
I tried to replay the battle as similar as possible to the experience mentioned.
So here is the log from embarking at Isla Muelle until the blackout :
"auging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 352 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 396
Gauging: models
Gauging: goods
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 656
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 67 entries.
InitMusic: created 40 entries.
InitGreetings: created 245 entries.
InitTalks: created 20 entries.
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 645
ItemLogic: On load location ShipDeck2
ItemLogic: found 0 buttons
ResumeAllSounds
ResetSoundScheme
SetSoundScheme: own_deck
SETTING MUSIC: music_spokplavanie
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 67 entries.
InitMusic: created 40 entries.
InitGreetings: created 245 entries.
InitTalks: created 20 entries.
ResetSoundScheme
SetSoundScheme: own_deck
SETTING MUSIC: music_spokplavanie
ResetSoundScheme
PauseAllSounds
ItemLogic: On unload location
Load from location to sea sLoc = l3, x = 6.6219,z = 828.104
SEA: SeaLogin begin
SEA: sealogin loading island IslaMuelle
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
Whr_UpdateWeather start weather update Time: 20:01
Whr_UpdateWeather finish weather update
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
wdmCheckMoneyData on day: 19
wdmCheckMoneyData on day: 7
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 3 (port). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 3 (port). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 2 (stern). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 2 (stern). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 0 (bow). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 0 (bow). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 3 (port). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 1 (starboard). Fix: 1
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 1 (starboard). Fix: 0
SURR: for char CrOxbay1 of ship Adventure Prize surrender chance is 3
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char CrOxbay1 of ship Adventure Prize has lost a gun from arc 1 (starboard). Fix: 0
SURR: for char CrOxbay1 of ship Adventure Prize surrender chance is 3
ShipDead: iDeadCharacterIndex = 1144, iKillStatus = 1, iKillerCharacterIndex = 482
*** Group_UpdateGroup: begin id: CrOxbay1 ***
*** Group_UpdateGroup: Ships quantity in group: 2 ***
*** Group_UpdateGroup: Commander changed to CrOxbay2 ***
Add good : gunpowder, rCharacter.id = CrOxbay1, iQuantity = 4
Add good : sailcloth, rCharacter.id = CrOxbay1, iQuantity = 5
Add good : planks, rCharacter.id = CrOxbay1, iQuantity = 1
Add good : wheat, rCharacter.id = CrOxbay1, iQuantity = 8
Add good : rum, rCharacter.id = CrOxbay1, iQuantity = 3
Add good : cinnamon, rCharacter.id = CrOxbay1, iQuantity = 38
Add good : tobacco, rCharacter.id = CrOxbay1, iQuantity = 9
Add good : leather, rCharacter.id = CrOxbay1, iQuantity = 93
Add good : Oil, rCharacter.id = CrOxbay1, iQuantity = 4
Add good : Oil, rCharacter.id = CrOxbay1, iQuantity = 4
Add good : Oil, rCharacter.id = CrOxbay1, iQuantity = 10
Add good : Oil, rCharacter.id = CrOxbay1, iQuantity = 4
Canloss: char CrOxbay2 of ship Pelletier has lost a gun from arc 2 (stern). Fix: 0
Canloss: char CrOxbay2 of ship Pelletier has lost a gun from arc 2 (stern). Fix: 0
Canloss: char CrOxbay2 of ship Pelletier has lost a gun from arc 0 (bow). Fix: 0
Canloss: char CrOxbay2 of ship Pelletier has lost a gun from arc 0 (bow). Fix: 0
Canloss: char CrOxbay2 of ship Pelletier has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char CrOxbay2 of ship Pelletier has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Blaze of ship HMS Resource has lost a gun from arc 2 (stern). Fix: 0
ShipDead: iDeadCharacterIndex = 1145, iKillStatus = 1, iKillerCharacterIndex = 484
*** Group_UpdateGroup: begin id: CrOxbay2 ***
*** Group_UpdateGroup: Ships quantity in group: 1 ***
*** Group_UpdateGroup: No other ships to change commander to ***
Add good : gunpowder, rCharacter.id = CrOxbay2, iQuantity = 3
Add good : sailcloth, rCharacter.id = CrOxbay2, iQuantity = 2
Add good : planks, rCharacter.id = CrOxbay2, iQuantity = 1
Add good : rum, rCharacter.id = CrOxbay2, iQuantity = 8
Add good : sandal, rCharacter.id = CrOxbay2, iQuantity = 4
Add good : ale, rCharacter.id = CrOxbay2, iQuantity = 6
Add good : cotton, rCharacter.id = CrOxbay2, iQuantity = 18
Add good : Oil, rCharacter.id = CrOxbay2, iQuantity = 1
Add good : Oil, rCharacter.id = CrOxbay2, iQuantity = 10
Add good : Oil, rCharacter.id = CrOxbay2, iQuantity = 6
Add good : Oil, rCharacter.id = CrOxbay2, iQuantity = 6
Whr_UpdateWeather start weather update Time: 19:04
Whr_UpdateWeather finish weather update
Canloss: char Blaze of ship HMS Resource has lost a gun from arc 0 (bow). Fix: 0
Canloss: char Blaze of ship HMS Resource has lost a gun from arc 0 (bow). Fix: 0
Canloss: char Blaze of ship HMS Resource has lost a gun from arc 3 (port). Fix: 1
For character 606 fall Mast name mast2 has index 2
For character 606 fall Mast name mast3 has index 3
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 0
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 0
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 0
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 0
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 0
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
PauseAllSounds
ResetSoundScheme
FindFreeCabinCaptain: Enc_CabinCaptain_0 found with index of 1220
FindFreeCabinCaptain: returned index 1220
ItemLogic: On load location BOARDING_DOUBLE_DECK_MIDDLE_BIG
ItemLogic: found 0 buttons
ResumeAllSounds
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_gorod
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
LAi_CreateFantomCharacter -> can't teleportation character to <rld::aloc8>
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
LAi_CreateFantomCharacter -> can't teleportation character to <rld::aloc9>
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
SETTING MUSIC: music_bitva
SETTING MUSIC: music_abordage
SETTING MUSIC: music_bitva
BOARDING: GiveItemsBack blade returned: blade28+2
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
ResetSoundScheme
PauseAllSounds
ItemLogic: On unload location
*** Group_UpdateGroup: begin id: Mystery_Man_02 ***
*** Group_UpdateGroup: Ships quantity in group: 2 ***
*** Group_UpdateGroup: character Mystery_Man_02 was not group commander ***
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
Canloss: char Enc_Officer_3 of ship 666 has lost a gun from arc 0 (bow). Fix: 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
For character 605 fall Mast name mast3 has index 3
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
SURR: for char Mergildo Hurtado of ship Montanez surrender chance is 1
PauseAllSounds
ResetSoundScheme
FindFreeCabinCaptain: Enc_CabinCaptain_0 found with index of 1220
FindFreeCabinCaptain: returned index 1220
ItemLogic: On load location BOARDING_DOUBLE_DECK_SMALL_BIG
ItemLogic: found 0 buttons
ResumeAllSounds
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_gorod
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
BOARDING: FindLockerItemByGroup grabbed: blade28+3
BOARDING: FindLockerItemByGroup grabbed: pistol2+2
BOARDING: FindLockerItemByGroup grabbed: commonarmor
SETTING MUSIC: music_bitva
SETTING MUSIC: music_abordage
SETTING MUSIC: music_bitva
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+2
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
BOARDING: GiveItemsBack blade returned: blade28+3
BOARDING: GiveItemsBack gun returned: pistol2+2
BOARDING: GiveItemsBack armor returned: commonarmor
ResetSoundScheme
PauseAllSounds
ItemLogic: On unload location
*** Group_UpdateGroup: begin id: Mystery_Man_01 ***
*** Group_UpdateGroup: Ships quantity in group: 1 ***
*** Group_UpdateGroup: No other ships to change commander to ***
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
ResumeAllSounds
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Greenford_officiant"
Hope it helps!