Thanks for the heads-up, Peter. I haven't actually gone into the Tartane decks since revamping this mod (I've had to use ships with cannons to test for compatibility with the gunpowder mod) as I've been focusing on the other areas, so I hadn't realised that removing those items would be pointless. That's saved me a bit of time - by the time you get a bigger boat, Evil Stormy Start has done its duty and faded into the background. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
I think using square roots for the loan shark values might risk creating some funky numbers offered by the loanshark. Mine is based on doubling the effect of player rank on the amount offered and then dividing by a scalar (20).
This scalar kicks in up to rank 20, when there is a now a <b>nice new cap</b> that reverts back to the standard Build 13 loanshark calculation.
The core functions of Evil Stormy Start should be at beta stage during next week. As this doesn't substantially modify or change files, there's no reason that version couldn't go into the next Build alpha. Starting with an additional 10,000 loan might be added at a later stage, or included as a separate option as this is likely to require additional testing for a) bugs and b) gameplay balance.
Morgan / Hook -
I've decided, for now, to go with Quebradas Costillas. The point about dungeon crawling in Oxbay is a very good one...and in a small boat it should be fairly straightforward to run the gauntlet of ships into QC...although leaving might have to be well-timed.
According to the init files (and my memory) QC does have a loanshark, so that shouldn't be a problem.

I think using square roots for the loan shark values might risk creating some funky numbers offered by the loanshark. Mine is based on doubling the effect of player rank on the amount offered and then dividing by a scalar (20).
This scalar kicks in up to rank 20, when there is a now a <b>nice new cap</b> that reverts back to the standard Build 13 loanshark calculation.
The core functions of Evil Stormy Start should be at beta stage during next week. As this doesn't substantially modify or change files, there's no reason that version couldn't go into the next Build alpha. Starting with an additional 10,000 loan might be added at a later stage, or included as a separate option as this is likely to require additional testing for a) bugs and b) gameplay balance.
Morgan / Hook -
I've decided, for now, to go with Quebradas Costillas. The point about dungeon crawling in Oxbay is a very good one...and in a small boat it should be fairly straightforward to run the gauntlet of ships into QC...although leaving might have to be well-timed.
According to the init files (and my memory) QC does have a loanshark, so that shouldn't be a problem.