• New Horizons on Maelstrom
    Maelstrom New Horizons


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An ambitious project

True; we'll work on making the governors change with each period at some point in the future.
Depends on when I'll have time to work on that. Of course it'll just be a name and model-change,
since that's all that should be necessary. You can just use the existing ones;
no matter if they're not Spanish right now. :shrug
 
The problem is next month, I'll need to make a video featuring the Spanish governor of Eleuthera Town. So, I would like a permanent model for him seeing I don't want to make a new video again in the future. :razz
So, what's model to choose for him ? :?
 
So that's for the Alice Town Spanish governor, right?
Do you have a new name for him too?
 
No, it's for Eleuthera town not Alice Town.

A name ? not at the moment. Anyway, if you want you can create a new one from the list of names in the Characters folder . :yes
 
I'm thinking this might be good enough for now:
Code:
	ch.old.name = "Cole";
ch.old.middlename = "";
ch.old.lastname = "Arkwright";
ch.name = TranslateString(""," Cole");
ch.middlename = TranslateString("","");
ch.lastname = TranslateString("","Arkwright");
ch.id		= "Cole Arkwright";
ch.model = "Huber_Spa4_17";
ch.sex = "man";
ch.location	= "Eleuthera_townhall";
ch.location.group = "sit";
ch.location.locator = "sit1";
ch.Dialog.Filename = "Cole Arkwright_dialog.c";
ch.rank 	= 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "60";
ch.experience = "0";
ch.skill.Leadership = "6";
ch.skill.Fencing = "1";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "5";
ch.skill.Sneak = "1";
ch.money = "10";
ch.quest.meeting = "0";
ch.quest.english_war_ship = "0";
LAi_SetSitType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Cole Arkwright";
AddGameCharacter(n, ch);
Solves the "both governors have the same model" issue.
Eventually we'll make the town nationalities and governors change per period.
 
I will only work on the last quest of the Bartolomeu Main Quest in September but I would like someone makes a Spanish officer outfit from the Gypsycaptn_3 model. So, it will have to use the yellow and red we can see in the Spanish uniform.
Thomas, could you confirm you can make this skin in September ? If you can't, tell me please, maybe SuperDurnius can do it. The skin will be used in a video I want to make this month. :rolleyes:
 
I found a solution for the Spanish outfit.. You can see it in this video. By the way, this video must be installed in the Video Bartolomeu folder seeing I'll use it in the last quest of the main quest..
 
Please remind me of that video in two months; I can't download it now and I might forget. :facepalm
 
Alright Pieter, I will upload again the video when I release an update at the end of the year.
Otherwise, maybe my last quest for the Bartolomeu Main Quest won't really be the last quest.
Indeed, I've almost finished a modified location. I've even had to modify its character patch so that the player can't walk through the fort.
This location will feature a big battle between pirates and Spaniards.
I think I'll install this location in Puerto-Rico.
Scenario of the quest (first idea) : The governor of Tortuga is recruiting pirates for an expedition to Puerto-Rico. A stock of gold ingots is stored in a fort near San Juan.

Btw : I've also made 3 reskins I'll use in the Bartolomeu and Assassin Main Quests.
 
Thanks Captain Maggee.. I hope I can do a battle of 30 pirates versus 30 Spaniards (I don't know if the CPU can handle this.. Seeing there will be some explosions)
 
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