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An ambitious project

<!--quoteo(post=325923:date=Jun 6 2009, 06:56 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 6 2009, 06:56 PM) <a href="index.php?act=findpost&pid=325923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to know how we can put a GM file on a locator. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
good question <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Jack Rackham is mentioning this:<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I have used the method of adding it as a randitem. This causes no problems with lighting files. Also you can finetune the position very exactly (difficult in the TOOL). Be sure to make the radius of the randitem = 0.0001 or so.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is how he added a church in a jungle location, but might work for the dead general as well.
 
I added this code to PROGRAM\ITEMS\initItems.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    // DeadGeneral
    makeref(itm,Items[n]);
    itm.id = "DeadGeneral";
    // NK -->
    itm.skiptrade = true;    // you can't buy them
    itm.skiprand = false;
    itm.skipequip = NO_SPECIALWEAPONED_NPC;
    // NK <--
    itm.groupID = GUN_ITEM_TYPE;
    itm.name = "itmname_pistolrock";
    itm.describe = "itmdescr_pistolrock";
    itm.folder         = "items";
    itm.model = "DeadGeneral";
    itm.picIndex = 3;
    itm.picTexture = "ITEMS_ccc";
    itm.price = 10;
    itm.chargeQ = 1;
    itm.chargespeed = 0.5;
    itm.dmg_min = 5.0;
    itm.dmg_max = 10.0;
    itm.accuracy = 80;
    itm.rare = 0.5;
    itm.secondary = true;
    n++;<!--c2--></div><!--ec2-->
And added this to PROGRAM\Locations\Oxbay.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    Locations[n].reload.l12.name = "reloadc4";
    Locations[n].reload.l12.go = "greenford_m_undercroft";
    Locations[n].reload.l12.emerge = "reload2";

    //Locations[n].items.randitem1 = "blade12";
    Locations[n].items.randitem1 = "DeadGeneral"; // PB: Test

    Locations[n].island = "Oxbay"; // NK 04-08-29<!--c2--></div><!--ec2-->
And here's the result. The concept works and you now have a way of putting the guy in the game! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
he looks very dead as half of his body is in the wall <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
He is supposed to look dead. As for his body being half in a wall:
I just did the quickest test I could, making use of a randitem locator that was already there.
Of course to be used properly, there'd have to be a newly added randitem locator in the middle of a street somewhere to use.
 
Thanks a lot Pieter for the deadgeneral ! <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />

Otherwise, here's a small video you can already add to your next update
 
Wow; that video is REALLY dark. I can't much at the moment with the light I'm having on my computer screen. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Do you want me to add that video, even though it's not used anywhere just yet...? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Will you be able to figure out the rest for the dead general? Let me know if you need some further help. But I think you would be able to figure it out. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Yes, you can add it. It's always something less I won't need to upload when the second quest is finished.

For the deadgeneral, I still didn't reach the point of the quest I need him but over the next days, I will use it in the quest. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Alright then; let me know how it goes. I'm looking forward to seeing him in a proper screenshot/movie.
Are there any other movies that you showed that you will actually use in the game? If so, I can add those too.
 
No, other movies. Maybe, I will need to make another movie for the second quest.
Indeed, I don't know if the lineship5 will blow up when the player is on his xebec (so no video required) or when he's inland (video required).
 
I just remembered... do you want me to add the fort infiltration scene for the Bartolomeu quest?
Now that it's evening, I have been able to see the movie. Looks nice. Now I want to know what happens next. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=326596:date=Jun 8 2009, 09:23 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 8 2009, 09:23 PM) <a href="index.php?act=findpost&pid=326596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just remembered... do you want me to add the fort infiltration scene for the Bartolomeu quest?<!--QuoteEnd--></div><!--QuoteEEnd-->
You didn't add the <i>Rock</i> movie. If no, you can <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Now that it's evening, I have been able to see the movie. Looks nice. Now I want to know what happens next. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I only say he needs to find a document. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Nope; I hadn't added the <i>Rock</i> movie yet, since it wasn't used yet anyway. I'll add it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Alright <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Whatever happened to the Eleuthera fort infiltration scene in the Bartolomeu quest?
Did you finish that already or is it still in the works? What are you still planning to modify to the Bartolomeu quest?
 
Don't worry, the Eleuthera fort infiltration scene will be included into the last quest I need to make. But I need to finish before the Assassin Main Quest because the last quest of the Assassin Main Quest <u>is linked</u> with this last quest of the Bartolomeu Main Quest.
 
Alright then. Thanks for the update. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
I will only work on the last quest of the Bartolomeu Main Quest in September but I would like someone makes a Spanish officer outfit from the Gypsycaptn_3 model. So, it will have to use the yellow and red we can see in the Spanish uniform.
 
I will only work on the last quest of the Bartolomeu Main Quest in September but I would like someone makes a Spanish officer outfit from the Gypsycaptn_3 model. So, it will have to use the yellow and red we can see in the Spanish uniform.
If you want some work Thomas, you've got this skin to make. :?
 
To Pieter :

About the last quests of Bartolomeu and Assassin Main quest, I need the different governors for each nation for the Eleuthera Town. I checked the last patch of Alpha 9.5 for Eleuthera.c (in the Characters folder) and there isn't still a Spanish governor for this town.
 
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