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True, in this case maybe "detail" is a better word for it.If there's one thing I don't really care for it's realism. Also feels a bit weird to rely on realism for the sake of realism by making gameplay more complicated and/or difficult in a game where Davy Jones is the cursed reaper of the high seas and Woodes Rogers plays escape-room-style puzzle games with unemployed pirates in a haunted mine. But of course there is a fine line between "realism" and "details".
If you want to make it then sure, after all modding is done for fun.Well..
Than i have another idea.
Im making completely New character. Female with Light blue skin and... (NSFW) stuff. Of course im still adding her Some clothing so she wont be exposed so much.
Is this good idea?
Of course if she is completely naked she won't get in the mod, because I think that we want to stay roughly to the level of 12+ years old.
If she has some clothes then I don't think it will be a problem.
But I would like someone else to confirm this.
I don't always like them either.Am I the only one who isn't a big fan of visible armours? For some it looks quite good like Helen Ardent, but the three Beatrices/Bonnies are some I actually wouldn't want to have "spoiled" by visible armours, amongst other things because it would obscure their distinctive outfits.
We do have that "ENABLE_BROTHELS" toggle.Of course if she is completely naked she won't get in the mod, because I think that we want to stay roughly to the level of 12+ years old.
If she has some clothes then I don't think it will be a problem.
But I would like someone else to confirm this.
We do have that "ENABLE_BROTHELS" toggle.
But even that one put off @High Sea Lass (who, incidentally, was one of the very few people to have success with true character modeling/animation work).
Well technically they had sailing ships in the medieval period.I don't always like them either.
There's something a bit medieval about armour; which I'm not sure fits on a sailing ship.
True.Well technically they had sailing ships in the medieval period.
Fair point.Though the armors in PotC generally remind me of the conquistadors, and not the medieval period.
Conquistador - Wikipedia
Yeah, later it does't fit as much; though I suppose there must have been at least someone who still used them.Fair point.
Which is why it's in use in the earlier time periods.
It gets weirder later on...
Possibly, armor does not affect mobility as much as we are lead to think by modern media.I wonder if such armour was ever used in sea battles.
In real history, I mean.
It's almost as if they were actually quite practical back then.Even in medieval plat
Makes sense.Now as far as rust goes, I believe that they used oils to prevent it.
Who would have guessed!It's almost as if they were actually quite practical back then.
Nice picture.Hey @Jacob, I've been thinking we could use this picture here as character portrait for BeatriceB to distinguish the model from BeatriceA. It might not be 100% accurate, but at the same time it wouldn't be less accurate than the character portraits of many other models, like all those who use historical paintings for example.
Hey @Jacob, I've been thinking we could use this picture here as character portrait for BeatriceB to distinguish the model from BeatriceA. It might not be 100% accurate, but at the same time it wouldn't be less accurate than the character portraits of many other models, like all those who use historical paintings for example.
If yes, can somebody give me some tips about creating the character portrait? I understand the basics, like convertig to tga.tx etc. and have been playing around with the tx-converter, but where do I best get the frame that the character portraits have, which aspect ratio should it be and so on? (tx converter tells me to resize the picture).