Yes that's exactly what happens in my game (compare our screenshots).EDIT Hmm A bit more testing and the shoulders of the talking head do some rubber sheet style tearing at a different location. EDIT
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Yes that's exactly what happens in my game (compare our screenshots).EDIT Hmm A bit more testing and the shoulders of the talking head do some rubber sheet style tearing at a different location. EDIT
Good job @Jack Rackham!Ok here are the retextured heads for BeatriceA & B.
View attachment 36970 View attachment 36971
BeatriceA head replaces the earlier head. See post#42. Comes with my next upload.
BeatriceB is a (quest) head for @BathtubPirate 's body retexture. It's here.
Rave party in the jungle?Would be funny to add an extension to the basically non-existing Devlin Opera where Bonnie has to dress up as BeatriceB for some reason.
You need to use Maya 5, and the gm plugins.Is there any conventers for GM files?
I have another character in mind (im not tellin yet) and i have .obj file. Any ideas?
That is the way.Unless there is another way I don't know of.
More cute girls?I have another character in mind
More cute girls?
I Appreciate your will to help Jack, maybe i'll do that@Jacob if you want your BeatriceB included in the next zip please upload your initModels.c.
I've got the model, head and animation already.
By adding three more retextured models. And named BeatriceB_A1, _A2, _A3.How to give Beatrice an armor? Like for Danielle and Helena for example.
If there's one thing I don't really care for it's realism. Also feels a bit weird to rely on realism for the sake of realism by making gameplay more complicated and/or difficult in a game where Davy Jones is the cursed reaper of the high seas and Woodes Rogers plays escape-room-style puzzle games with unemployed pirates in a haunted mine. But of course there is a fine line between "realism" and "details".Personally I like that the appearance of the character changes when wearing armor.
It adds a level of realism.
But to each their own.
...unemployed pirates...