Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Is it an option to buy a Merchant License on Bonaire or Jamaica?Is there a way to dismiss the feature where the crew want to sign articles?
I relay don't like it and it disturb my way of playing the game.
It seems like it will do it, lets see how its going. By the way it is not Bonaire but Curacao you have to go too forIs it an option to buy a Merchant License on Bonaire or Jamaica?
Would you like to share those doubts? I'm curious now.Don't know, I will give it a try. But I have my doubts about it.
Ah, you're right, of course!By the way it is not Bonaire but Curacao you have to go too for
buying that licence.
Right now I'm playing as a Privateer, Treasure hunter and a little trading too. Its going wellIn what way are you trying to play the game?
That is pretty much the scenario that the Merchant License is intended for.Right now I'm playing as a Privateer, Treasure hunter and a little trading too. Its going well
and I have a lot of money, but then the crew is starting to make me troubles, in real life I will
go to the nearest port and dismiss the whole crew and get me some better sailors. I want the
ship to be mine, and the money too. I want to be the "CAPTAIN"
Not anymore; if the game detects your player type as honest merchant, you don't actually need it.I thought you need the Merchant Licence to prevent the crew from becoming envious of 1,000,000 or more gold, regardless of how you got it.
I think it is one million above your estimated monthly expenses.I don't know where the cutoff point is between the crew going from happy to mutiny is, but methinks it is somewhere around 1.5million. I have been able to carry 1.4 million and the crew stayed happy but when I got lucky in a treasure quest they mutinied as soon as I cashed it in.
That was actually the original reason for the game to encourage you to switch to Divide the Plunder.I can play happily up to level 15-20 without it, but somewhere around there the game flips from a little hard to very easy and the money just comes rolling in. At that point I race to Willemstad and buy that license.
What was the reason for that again? I still don't get it, I'm afraid...What it means is that there is no smuggling ever
True. Capturing/sinking any non-pirate ships without a LoM makes the difference.I have to be very careful about what battles to get into as even defending meself against attacks can be considered piracy. And without a lom the only way to upgrade a ship is to buy a new one in a shipyard.
Yep, it would be.At the start of this current game game I was paddling along in a Lugger approaching Marigot, which was under attack by Spanish ships. I was flying the French flag so when a Polacca surrendered I paddled over there to take possession of it in the name of France. The Spanish Captain objected to surrendering to me so I had to kill him. Since I had no officers I had to transfer the cargo and scuttle the Lugger. Then I sailed on into port.
This was considered an act of Piracy!
That is indeed a very valid career path.In practical terms, the best way to play as not a naval officer is to get as many lom as possible and the merchant license as well so one can still visit the rich ports and also acquire better ships.
That was actually the original reason for the game to encourage you to switch to Divide the Plunder.
With that, the game should remain challenging for quite a while longer.
Or that was @LarryHookins' thinking at the time (I think).
Yeah, as I was writing it, it sounded like a lot of work for a fairly minor occurrence. After all if you're close enough to the enemy to be boarded, chances are you either want to be there, or you won't be in a condition to escape even if you could disengage.Could it be done so when you are the one being boarded, and if you repel the boarders, instead of jumping straight to board the enemy ship, you could have the option to disengage and go back to sailing mode to try and escape? That way you wouldn't be forced to capture or sink the ship so it woild still be lawful defence.
My memory says that was your idea originally.It's been so long that I don't remember. Are my fingerprints on that code?
There is an in-game way now to do exactly that.If all the complainers have gone on to greener pastures, we might be able to remove the artificial limits on what a player can have, and that's really all Divide the Plunder is.
Yes, it is. That's why pure merchants don't need to and that's why the Merchant License exists.Divide the plunder is stupid for a merchantman.
I can't speak for the profit margins; from what I understand, those were not have been massively tweaked.I have not even attempted smuggling in 2 years or so because:
1) There is no profit in it anymore.
2) The penalties when caught far outweigh any possible profit. Smuggling has been effectively eliminated from the game.
But ideally you should be able to get out in some way by just defending yourself and not getting considered a pirate for it.Yeah, as I was writing it, it sounded like a lot of work for a fairly minor occurrence. After all if you're close enough to the enemy to be boarded, chances are you either want to be there, or you won't be in a condition to escape even if you could disengage.
I can't speak for the profit margins; from what I understand, those were not have been massively tweaked.
More smuggling improves your standing with them and increases your profit margins.
But the penalty for being caught is a different story.
As far as I'm aware, you're still caught up about a situation that should have been fixed well over a year ago.
If it's not fixed, I really hope someone is going to confirm that some time, so we can fix it after all.
If it is indeed fixed though, then this should be far less of an issue than it once was.
But ideally you should be able to get out in some way by just defending yourself and not getting considered a pirate for it.
That is definitely a fair point by you and @Hylie Pistof that hadn't occurred to me before.
#define MAXCOASTGUARDCLASS = 2
While that @Homo eructus idea sounds pretty good, it also sounds like a lot of work to implement.
I would hardly know where to start on that myself, let alone explain it to someone else....
Indeed being boarded by the enemy is a tricky one if the enemy then doesn't surrender.
I can't really think of any quick fixes to that though.
Tweaking the surrendered Captain dialog is possible, but he does then still have to surrender first.