There should already be some link with the player in place.That's why I altered thedown to a more realistic figure in my game- it is the coastguard not navy ships of the line one should expect. However I am now considering tweaking the level to match player ship (or largest in squadron) or to rise with player level.Code:#define MAXCOASTGUARDCLASS = 2
If I recall, it uses the same logic as Governor Ship Hunting and Treasure Quest Pirates.
That would indeed be a good way of handling it, I reckon.If at the point the AI decides it can board, if it would be a piratical act if PChar sinks the ship, an attribute/variable is set that can be used to force the boarding captain into surrender dialogues you can then loot the ship but leave it afloat and that avoids the piracy effect (if I understand how @Pieter Boelen has it implemented). Haven't looked at the code just a thought at the moment.
But that was never done, because nobody released until now that would be necessary.
If it's still not resolved, then that is a bug and should be investigated.I don't know about the persistent coastguard fleet but I do think it was resolved (or at least was thought to be resolved)
There IS code in place to avoid the persistent Coast Guard though; I double checked that not too long ago.