• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. S

    Stable ?

    i agree to the above. At least, i haven't had any CTDs anymore with Build 13 Final. greetings, sbremer
  2. S

    False Lighting of New Models

    I thought these were the .col files, am i right? Islands and locations got them. There are files for day, evening, morning and night. When i'm right, they are just addidtional colour values for every vertex. They had been calculated with some kind of ambient occlusion algorithm, thus...
  3. S

    False Lighting of New Models

    Thanks, i appreciate that. I really like the build mod, so i think it is neccessary to fix this. After a closer look at the TOOL, i think there might be a problem with it writing the imported model to a gm file. It seems, the programer did not know any details of the file structure, i will try...
  4. S

    Stable ?

    The base game is stable? I had slightly other experiences. I think with buils 13 final it more stable than without. greetings, sbremer
  5. S

    False Lighting of New Models

    To be able to show the model in flat shaing mode, it is neccessary to have independend points for all faces. You then need to weld them back again, the get the smoothed look, but i don't know whether Max does this or the vrml export of The TOOL. They are not stored that way in the gm file. And...
  6. S

    False Lighting of New Models

    Yeah, youre right, of course. greetings, sbremer
  7. S

    False Lighting of New Models

    Yes, thank you. That actually works. But i find it difficult to select the vertices which should be melted and leave those, i like to be separate, so i can get smoothed parts and hard edges, alike All that work is allready done. And you need to redo it. Well, might make no difference, you may...
  8. S

    False Lighting of New Models

    I did try 3DS Max, i used it before, so i am not completly new to that program. But it had a lot of problems, trying to smooth a models vertex normals. The TOOL does not export normals into the VRML file! And Max automatically uses facet normals and wont let me smooth normals at all. When...
  9. S

    False Lighting of New Models

    Of course, not. But it is somewhat annoying. But i have to test how it works, when using 3DS Max. greetings, sbremer
  10. S

    False Lighting of New Models

    Tried to rename, but you need to adjust the overall text length stored in the file, and then there are offsets used in the gm file you need to adjust to the changed string area, or you get a complete mess. Or you rename the texture, so it got the same amount of characters in its name. Edit: I...
  11. S

    False Lighting of New Models

    I tried a few, but then realised that TOOL uses another syntax (VRML 2 ?) than the export filter in Maya 5 (VRML 1 ?) So i changed it via a text editor: <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>#VRML V2.0 utf8 Shape { appearance...
  12. S

    False Lighting of New Models

    Exactly the same i am getting, that really annoys me. Of course, you can't put such a messed up mesh back into the game again. But as you can't change the string, you need to try again, and again... Any Idea? greetings, sbremer
  13. S

    False Lighting of New Models

    I have not tested one of these gm files in the game, but in TOOL and GM viewer the objekt appears with just one colour. (At least when all textures are changed to MissingTexture.tga) Sometimes, although the texure path is set correctly, TOOL does not find or recognize the texture, and then...
  14. S

    False Lighting of New Models

    I see. I, for myself, got a few smaller problems with TOOL. as it often ignores the texture name in the .wrl file and changes that to MissingTexture.tga. Do not know what the problem is, but its really anoying. greetings, sbremer
  15. S

    False Lighting of New Models

    Will try to test this, 'cause a faulty import with TOOL would be bad news. Did that happend only to .wrl files or .x files, too? Haven't had the time to test the lighting fixing procedure with 3DS Max, yet. But i fiddled a little with Maya to find that quite useless. With a not working export...
  16. S

    False Lighting of New Models

    I got version 6, will test it with that. Greetings, sbremer
  17. S

    False Lighting of New Models

    I will check that, and report! What version of 3DS Max? I got Inez Dias tool and i am just trying to get that boat in again. greetings, sbremer
  18. S

    False Lighting of New Models

    I took the screenshots with my own 3d tool i programmed for a nother game. It got an obj import plugin. So i just loaded the exported obj files from the gm viewer. Somewhere on the net, it is stated, that Maya always recalculates the vertex normals. So i rechecked the boat and find that the...
  19. S

    False Lighting of New Models

    Yes, thats right: Before converting it back you should recalc the normals with Maya or 3D Max, or whatever other 3D Programm is used. Cant say you where to find the exact menu entry or tools button for that, i have no 3d Programm installed at this time. But it is there, it is a common thing to...
  20. S

    False Lighting of New Models

    Yeah, thats exactly what can happen. When the normal points inside the model, it looks like it is dark on the outside and bright within the model. Or it looks like the sun/moon comes from the exactly opposite direction. In my Installation all the Sailors on deck are too bright, i will try to...
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