Hello there.
I love the build mod and like all the new features and models, ships, locations included.
But there is a sewere issue with these models, as they appear to be too bright or too dark in parts.
I search the forum for that topic, and it is mentioned a few times, but no one stated what the
real problem is.
It's not lghtmaps or col files or whatever, it is a problem with the normal vectors.
The lighting only can be calculated with so called normals vectors, and the ones in the models
the build mod adds are screwed.
You need to recalculate the normals after you changed the 3d model, to make sure, the lighting
is calculated correctly.
For Example, take the boat.gm this is what it looks like with your screwed up normals (without any texture):
<img src="http://sbremer.kilu.de/pictures/boat_old.jpg" border="0" class="linked-image" />
And that is what it is supposed to look like, after i recalculated the normals:
<img src="http://sbremer.kilu.de/pictures/boat_new.jpg" border="0" class="linked-image" />
This is the false lighted boat with texture:
<img src="http://sbremer.kilu.de/pictures/boat_t_old.jpg" border="0" class="linked-image" />
And here, thats what it would look like, when the normals are recalculated:
<img src="http://sbremer.kilu.de/pictures/boat_t_new.jpg" border="0" class="linked-image" />
The same goes for houses and sailors on the deck, or e.g. the lugger vml.
I would appreciate, seeing the models correctly.
Maybee i can help you with that?
greetings, sbremer
I love the build mod and like all the new features and models, ships, locations included.
But there is a sewere issue with these models, as they appear to be too bright or too dark in parts.
I search the forum for that topic, and it is mentioned a few times, but no one stated what the
real problem is.
It's not lghtmaps or col files or whatever, it is a problem with the normal vectors.
The lighting only can be calculated with so called normals vectors, and the ones in the models
the build mod adds are screwed.
You need to recalculate the normals after you changed the 3d model, to make sure, the lighting
is calculated correctly.
For Example, take the boat.gm this is what it looks like with your screwed up normals (without any texture):
<img src="http://sbremer.kilu.de/pictures/boat_old.jpg" border="0" class="linked-image" />
And that is what it is supposed to look like, after i recalculated the normals:
<img src="http://sbremer.kilu.de/pictures/boat_new.jpg" border="0" class="linked-image" />
This is the false lighted boat with texture:
<img src="http://sbremer.kilu.de/pictures/boat_t_old.jpg" border="0" class="linked-image" />
And here, thats what it would look like, when the normals are recalculated:
<img src="http://sbremer.kilu.de/pictures/boat_t_new.jpg" border="0" class="linked-image" />
The same goes for houses and sailors on the deck, or e.g. the lugger vml.
I would appreciate, seeing the models correctly.
Maybee i can help you with that?
greetings, sbremer