• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. JohnSilver

    Unity Developer wanting to help.

    @dimos, I have created a new project called HoO_NPC on the BitBucket server. You should have access to pull down the project. I am still adding some other core assets so not everything may be there yet. It can take a while to create a new repository and copy over the files. Let me know if...
  2. JohnSilver

    Unity Developer wanting to help.

    Login to our BitBucket server at http://162.246.156.88:7990 Create a new account and let me know your username when you are done. After that I will add you to the project I am building for you and then you can clone to your machine with SourceTree. Here is a video of how to use SourceTree to...
  3. JohnSilver

    Unity Developer wanting to help.

    Ahoy @dimos Looked at your site, it looks very good. We are in the process of working on a number of POC projects and rebuilding the main HoO game project again. Quite a bit of our focus over the last few months has been developing AI for characters and NPC ships. Currently, I am...
  4. JohnSilver

    C#/Unity experienced developer

    @orfen, I have laid out our various POC projects and realized we have a good opening for yourself on the Character Creation UI. Previously, we had used UMA and 3rd party character creation tool to allow the player to customize their character. Since changing our character system to MCS we also...
  5. JohnSilver

    C#/Unity experienced developer

    Hey @orfen, Working on the cloth sounds like a good start. We will get you working with Bleash on the gunnery project. Today, I will be releasing that version and it may be helpful if download it and have a quick play through. We use uGUI, the new Unity UI system. If you are interested into...
  6. JohnSilver

    C#/Unity experienced developer

    Hi @orfen, Always glad to have someone with some professional Unity experience on board. Here are a couple things that I think would be great if you could contribute on, but if this outside your element let know and we can look for other areas: shaders, we have been burned by relying on...
  7. JohnSilver

    Unity Developer or Level Designer

    @Bleash just send me a private convo or as Thagarr said post a new thread. Either way just let me know where you put it. I see my email alerts stopped working again, so I will be sure to check the site manually more frequently again. JS
  8. JohnSilver

    Unity Developer or Level Designer

    Ok, great. Let's start out fairly basic with the project and then developing the trajectory script. Just start out with a new project and import the prototyping standard asset. Build a simple cannon from a cylinder and block, if you want you can put wheels on it. Create a simple cannon fire...
  9. JohnSilver

    Unity Developer or Level Designer

    We did have a mathematician/computer recent grad working on some trajectory code for the AI scripts that may be of interest to you. However, I do want to establish some project ground rules, since this has been an issue with other keen developers in the past. You will need to do all your...
  10. JohnSilver

    Unity Developer or Level Designer

    Hey there @Bleash What is your experience with Unity 3D and what is your area of interest? Also, be sure to check out our previous demo and POC releases. Cheers, JS
  11. JohnSilver

    Beginner hobby programmer in C#

    Ahoy @Balda, Those screen shots look great. I am just in the process of creating a number POC projects that will allow developers like yourself and others to contribute to/with. This weekend, I should still be on track to release a first version Open World POC. After that the plan is to...
  12. JohnSilver

    Mid level Programmer.

    I am using those Caribbean height maps someone generated a while ago, not sure who. They work well for now, since they are helping me establish a process workflow, the Caribbean map is a huge area. In the future though I may search for DEM data that shows sea level mappings with better...
  13. JohnSilver

    Mid level Programmer.

    Hey there, I am currently working on a few POC concepts as well as rebuilding the entire HoO game from the ground up. The previous HoO game had a tremendous number of legacy components that caused severe bloating and runtime issues. However, I feel the effort of rebuilding will go along way...
  14. JohnSilver

    QA tester

    Probably not what you want to hear but you are still a release behind. Release 1.9 was available Dec 16, 2015 but that release was 900 Mb download and 1.6 gbs when unzipped. @Thagarr should be able to point you to the right release. Cheers Js
  15. JohnSilver

    [Unity Developer] Offer of Return

    Hi there and welcome back, Have you played version 1.8 of the release, that last demo that focused on ship combat? You mentioned wanting to improve ship combat, what aspects did you want to focus on? BTW, all new developers will work offline and develop modules on closed projects for a period...
  16. JohnSilver

    Discussion HoO Video Campaign

    The game timing is a little more sensitive since ship sail/buoyancy interaction can switch from a physics to kinematic as the character switches ship/character control. So setting the time as you mentioned can break the buoyancy in some cases. This is probably a bug that I need to fix, just...
  17. JohnSilver

    Discussion HoO Video Campaign

    One of the items on my list has been to create a free roam camera that would escape the UI. This would really only be for the purpose of creating bug reports or capturing some out of character actions. As for time control, I have put a pause control in place and looked at adding a more robust...
  18. JohnSilver

    Videos, of any type.

    Interesting idea to use that type of content as cut scenes or what I thinks makes more sense as a template for game play. Many AAA games use cinematic directors for designing camera, scene lighting and atmosphere and I would certainly be open to any suggestions you have. Also, we are looking...
  19. JohnSilver

    Offer of on-demand consulting help (Shiphandling and sailing graphics)

    As a former NA tester and avid player I came across your posts a couple times. My initial intent in developing the ship sailing was to keep as realistic as possible, unfortunately/fortunately, game playability sneaks in and forces you to make some short cuts. As well, players have found it...
  20. JohnSilver

    QA tester

    It looks to me from your screen shots you are running a previous release of the demo. The inside of the ship and gun ports should be red. Cheers, Js
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