Hello everybody, i just found out about this amazing project you guys have been working on. I've just binge watched black sails and i remembered how amazed i was when i played the PoTC game back in '03, and i was looking for another good pirate game to play. From my sort search, it seems that your game promises to be probably one of the best of the genre. As such, i would love to help in any way i can in the development of the game.
About me:
I have worked with Unity professionally for about 2 years, making mobile games and applications, and i consider myself to know the development part of the engine pretty well. I don't have that much experience with the physics part of it since we never really used the engine physics in the projects i have worked on, but i think i'm pretty on point in everything else. I imagine you guys already have something set up, but i also have an asset server set up for my personal projects if it interests you. The only thing that really made me consider posting here, is availability. I am currently unemployed but i will probably have a job pretty soon, so i don't know how much time i will be able to spend on the project, but i figured since this is a community effort, i might as well post here, even if could be of use to you with just fixing bugs when i can. I would love to do more than that and have a part in developing/expanding main features, but i can't guarantee that i will have the time for that. That's pretty much it i guess. If you have any questions or want any clarifications, i'd be happy to answer!
About me:
I have worked with Unity professionally for about 2 years, making mobile games and applications, and i consider myself to know the development part of the engine pretty well. I don't have that much experience with the physics part of it since we never really used the engine physics in the projects i have worked on, but i think i'm pretty on point in everything else. I imagine you guys already have something set up, but i also have an asset server set up for my personal projects if it interests you. The only thing that really made me consider posting here, is availability. I am currently unemployed but i will probably have a job pretty soon, so i don't know how much time i will be able to spend on the project, but i figured since this is a community effort, i might as well post here, even if could be of use to you with just fixing bugs when i can. I would love to do more than that and have a part in developing/expanding main features, but i can't guarantee that i will have the time for that. That's pretty much it i guess. If you have any questions or want any clarifications, i'd be happy to answer!